I submitted a patch to SDL_mixer to fix the mp3 problem.
On Sat, Jul 12, 2008 at 7:29 PM, René Dudfield <[EMAIL PROTECTED]> wrote: > hi, > > I changed the version check to 1.2.9 instead... since support is in > sdl_mixer svn is getting better. > > The tests are disabled for loading from file-likes -- so all tests > pass again (at least they do here). > > cheers, > > > > On Sun, Jul 13, 2008 at 6:58 AM, Forrest Voight <[EMAIL PROTECTED]> wrote: >> I'm also able to play FLAC audio. >> >> I think the problem is that SDL_mixer detects MP3 files through the >> first and second bytes (the first is '\xff'), and files with ID3 tags >> have a special header first, so SDL_mixer defaults to mikmod decoding, >> which determines it is invalid. >> >> So, some MP3 files work and some don't. I was able to find an MP3 file >> without tags and it worked. This is an SDL_mixer bug. >> >> On Sat, Jul 12, 2008 at 4:44 PM, Forrest Voight <[EMAIL PROTECTED]> wrote: >>> Using SDL_mixer SVN, I'm able to load & play WAV and OGG. >>> >>> MP3 gives me the 'Module format not recognized' error. I'm looking >>> into that now... >>> >>> On Sat, Jul 12, 2008 at 3:58 PM, Brian Fisher <[EMAIL PROTECTED]> wrote: >>>> My automated build machines both use 1.2.8, and they both fail to load mp3 >>>> (what the test is currently trying) >>>> >>>> so it seems that 1.2.8 doesn't support MP3. This post seems to indicate >>>> that >>>> OGG and MOD should be supported: >>>> http://listas.apesol.org/pipermail/sdl-libsdl.org/2007-December/063633.html >>>> I tried OGG on my Mac though, and it just seemed to hang :( I don't have a >>>> mod file to try at the moment. >>>> >>>> So Forrest, what formats were you able to load when you were testing the >>>> patch? >>>> >>>> >>>> On Sat, Jul 12, 2008 at 12:13 PM, Forrest Voight <[EMAIL PROTECTED]> wrote: >>>>> >>>>> Rene: what version of SDL_mixer are you using? >>>>> >>>>> I think I was wrong... SDL_mixer 1.2.8 supports OGG, MP3, MID, and MOD >>>>> music. >>>>> >>>>> Only SVN supports WAV. >>>>> >>>>> On Sat, Jul 12, 2008 at 1:40 PM, Brian Fisher <[EMAIL PROTECTED]> >>>>> wrote: >>>>> > by svn version do you mean 1.3, or an upcoming bug-fix release of 1.2? >>>>> > >>>>> > >>>>> > On Sat, Jul 12, 2008 at 9:27 AM, Forrest Voight <[EMAIL PROTECTED]> >>>>> > wrote: >>>>> >> >>>>> >> The current sdl_mixer svn only supports mikmod. The svn version >>>>> >> supports all of those formats. >>>>> >> >>>>> >> On Sat, Jul 12, 2008 at 4:55 AM, René Dudfield <[EMAIL PROTECTED]> >>>>> >> wrote: >>>>> >> > hi, >>>>> >> > >>>>> >> > I just wrote a test for it (see test/mixer_test.py). >>>>> >> > >>>>> >> > Unfortunately it doesn't seem to be able to load from a file like >>>>> >> > object for mp3, ogg, or wav files. >>>>> >> > >>>>> >> > Any ideas? >>>>> >> > >>>>> >> > >>>>> >> > ====================================================================== >>>>> >> > ERROR: test_mixer_music__load (__main__.MixerModuleTest) >>>>> >> > >>>>> >> > ---------------------------------------------------------------------- >>>>> >> > Traceback (most recent call last): >>>>> >> > File "test\mixer_test.py", line 207, in test_mixer_music__load >>>>> >> > pygame.mixer.music.load(open(musfn)) >>>>> >> > error: Module format not recognized >>>>> >> > >>>>> >> > >>>>> >> > cu, >>>>> >> > >>>>> >> > On Thu, Jul 10, 2008 at 11:33 PM, René Dudfield <[EMAIL PROTECTED]> >>>>> >> > wrote: >>>>> >> >> Cool, thanks. >>>>> >> >> >>>>> >> >> Committed revision 1482. >>>>> >> >> >>>>> >> >> On Wed, Jul 9, 2008 at 12:39 PM, Forrest Voight <[EMAIL PROTECTED]> >>>>> >> >> wrote: >>>>> >> >>> All we need to do is make RwopsFromPythonThreaded not try to make a >>>>> >> >>> standard rwop, because it shouldn't. >>>>> >> >>> >>>>> >> >>> And it is correct, RwopsFromPythonThreaded is obviously meant to be >>>>> >> >>> used like this (hence the threaded). >>>>> >> >>> >>>>> >> >>> Attached is the updated patch. >>>>> >> >>> >>>>> >> >>> Forrest >>>>> >> >>> >>>>> >> >>> On Tue, Jul 8, 2008 at 9:38 PM, René Dudfield <[EMAIL PROTECTED]> >>>>> >> >>> wrote: >>>>> >> >>>> I guess we need to store a reference to the file object somewhere, >>>>> >> >>>> and >>>>> >> >>>> release the reference at cleanup. >>>>> >> >>>> >>>>> >> >>>> >>>>> >> >>>> On Wed, Jul 9, 2008 at 9:40 AM, Brian Fisher >>>>> >> >>>> <[EMAIL PROTECTED]> wrote: >>>>> >> >>>>> Hmmm... from looking at the patch, it seems that it does not fix >>>>> >> >>>>> the >>>>> >> >>>>> crash >>>>> >> >>>>> that Forrest discovered (where the file object falls out of scope >>>>> >> >>>>> and gets >>>>> >> >>>>> deleted so the rwobject ends up having bad pointers) - Is that >>>>> >> >>>>> correct >>>>> >> >>>>> Forrest? >>>>> >> >>>>> >>>>> >> >>>>> If that is the case, it seems to me that the feature >>>>> >> >>>>> implementation >>>>> >> >>>>> isn't >>>>> >> >>>>> finished yet, so the patch as sent is not ready to be applied to >>>>> >> >>>>> pygame >>>>> >> >>>>> 1.8.1. >>>>> >> >>>>> >>>>> >> >>>>> I would imagine that in most cases, people wouldn't be keeping >>>>> >> >>>>> around a >>>>> >> >>>>> python reference to the file object they would pass in (cause it >>>>> >> >>>>> loads the >>>>> >> >>>>> music up in some other function or something), which means most >>>>> >> >>>>> attempts to >>>>> >> >>>>> use this feature would get crashes and bad behavior as the mixer >>>>> >> >>>>> tries to >>>>> >> >>>>> stream the music, but the file object falls out of scope - and >>>>> >> >>>>> the >>>>> >> >>>>> crash >>>>> >> >>>>> would happen at what seems like a random point in time. >>>>> >> >>>>> >>>>> >> >>>>> Also, as I said in an earlier email, I don't think this patch is >>>>> >> >>>>> exposing an >>>>> >> >>>>> existing bug, I think it uses rwobject in a way that's not >>>>> >> >>>>> intended, >>>>> >> >>>>> as >>>>> >> >>>>> other "load-from-file" pygame uses don't require the file-object >>>>> >> >>>>> to >>>>> >> >>>>> exist >>>>> >> >>>>> longer than it takes for the load function to return. >>>>> >> >>>>> >>>>> >> >>>>> >>>>> >> >>>>> >>>>> >> >>>>> On Tue, Jul 8, 2008 at 3:20 PM, René Dudfield <[EMAIL PROTECTED]> >>>>> >> >>>>> wrote: >>>>> >> >>>>>> >>>>> >> >>>>>> Cool, thanks. I'll try and patch it tonight (+ 9 hours). >>>>> >> >>>>>> >>>>> >> >>>>>> cu, >>>>> >> >>>>>> >>>>> >> >>>>>> On Wed, Jul 9, 2008 at 1:09 AM, Forrest Voight >>>>> >> >>>>>> <[EMAIL PROTECTED]> >>>>> >> >>>>>> wrote: >>>>> >> >>>>>> > I did the version checks. >>>>> >> >>>>>> > >>>>> >> >>>>>> > There are currently no tests for pygame.mixer.music, but I'll >>>>> >> >>>>>> > try >>>>> >> >>>>>> > to >>>>> >> >>>>>> > make a test for this. >>>>> >> >>>>>> > >>>>> >> >>>>>> > Also, I found a bug in rwobject. It makes a standard SDL_RWops >>>>> >> >>>>>> > from >>>>> >> >>>>>> > python file objects but doesn't hold a reference to them. >>>>> >> >>>>>> > This is shown by doing something like: >>>>> >> >>>>>> > >>>>> >> >>>>>> > pygame.mixer.music.load(open('x.mp3')) >>>>> >> >>>>>> > >>>>> >> >>>>>> > Then playing it, and pygame crashes. >>>>> >> >>>>>> > This is not my patch's fault, it just exposes it. >>>>> >> >>>>>> > >>>>> >> >>>>>> > Forrest Voight >>>>> >> >>>>>> > >>>>> >> >>>>>> > On Tue, Jul 8, 2008 at 2:08 AM, René Dudfield >>>>> >> >>>>>> > <[EMAIL PROTECTED]> >>>>> >> >>>>>> > wrote: >>>>> >> >>>>>> >> hi, >>>>> >> >>>>>> >> >>>>> >> >>>>>> >> I think this will have to wait until we put the version >>>>> >> >>>>>> >> checks >>>>> >> >>>>>> >> in and >>>>> >> >>>>>> >> have unittests... ie for pygame 1.9. Unless someone can get >>>>> >> >>>>>> >> around to >>>>> >> >>>>>> >> it in the next week. >>>>> >> >>>>>> >> >>>>> >> >>>>>> >> >>>>> >> >>>>>> >> cu, >>>>> >> >>>>>> >> >>>>> >> >>>>>> >> >>>>> >> >>>>>> >> On Wed, Jun 18, 2008 at 2:44 PM, Forrest Voight >>>>> >> >>>>>> >> <[EMAIL PROTECTED]> >>>>> >> >>>>>> >> wrote: >>>>> >> >>>>>> >>> OK, I'll work on unit tests and a version check. >>>>> >> >>>>>> >>> >>>>> >> >>>>>> >>> On Mon, Jun 16, 2008 at 11:52 AM, Lenard Lindstrom >>>>> >> >>>>>> >>> <[EMAIL PROTECTED]> >>>>> >> >>>>>> >>> wrote: >>>>> >> >>>>>> >>>> Maybe the test could write a sine wave to a StringIO, load >>>>> >> >>>>>> >>>> it, >>>>> >> >>>>>> >>>> then >>>>> >> >>>>>> >>>> use >>>>> >> >>>>>> >>>> get_buffer (sound objects do have get_buffer now, right?*) >>>>> >> >>>>>> >>>> to >>>>> >> >>>>>> >>>> check >>>>> >> >>>>>> >>>> it. >>>>> >> >>>>>> >>>> >>>>> >> >>>>>> >>>> Lenard >>>>> >> >>>>>> >>>> >>>>> >> >>>>>> >>>> * Sorry, I don't have access to latest Python/Pygame at the >>>>> >> >>>>>> >>>> moment. >>>>> >> >>>>>> >>>> >>>>> >> >>>>>> >>>> Quoting René Dudfield <[EMAIL PROTECTED]>: >>>>> >> >>>>>> >>>> >>>>> >> >>>>>> >>>>> Hi, >>>>> >> >>>>>> >>>>> >>>>> >> >>>>>> >>>>> nice patch! This will be very useful :) >>>>> >> >>>>>> >>>>> >>>>> >> >>>>>> >>>>> Do you know which version of sdl_mixer allows rwops for >>>>> >> >>>>>> >>>>> music >>>>> >> >>>>>> >>>>> (Mix_LoadMUS_RW)? Does it require an SDL_mixer version >>>>> >> >>>>>> >>>>> check? >>>>> >> >>>>>> >>>>> >>>>> >> >>>>>> >>>>> Are you able to make make any unit tests for using file >>>>> >> >>>>>> >>>>> likes >>>>> >> >>>>>> >>>>> with >>>>> >> >>>>>> >>>>> the >>>>> >> >>>>>> >>>>> music mixer? We're using unittests for all new code now, >>>>> >> >>>>>> >>>>> and >>>>> >> >>>>>> >>>>> it'd >>>>> >> >>>>>> >>>>> make us feel more safe about adding it in for the 1.8.1 >>>>> >> >>>>>> >>>>> release. >>>>> >> >>>>>> >>>>> >>>>> >> >>>>>> >>>>> Not really sure how best to test it. I guess just loading >>>>> >> >>>>>> >>>>> the music >>>>> >> >>>>>> >>>>> from different filename, and from a python file object >>>>> >> >>>>>> >>>>> would >>>>> >> >>>>>> >>>>> be ok >>>>> >> >>>>>> >>>>> for >>>>> >> >>>>>> >>>>> now. >>>>> >> >>>>>> >>>>> >>>>> >> >>>>>> >>>>> here's a start on a test for it... >>>>> >> >>>>>> >>>>> >>>>> >> >>>>>> >>>>> data_fname = os.path.join('..', 'examples', 'data') >>>>> >> >>>>>> >>>>> #note, I just added house_lo.ogg to svn. >>>>> >> >>>>>> >>>>> oggfn = os.path.join(data_fname, 'house_lo.ogg') >>>>> >> >>>>>> >>>>> >>>>> >> >>>>>> >>>>> pygame.mixer.music.load(oggfn) >>>>> >> >>>>>> >>>>> pygame.mixer.music.load(open(oggfn)) >>>>> >> >>>>>> >>>>> oggf = open(oggfn) >>>>> >> >>>>>> >>>>> pygame.mixer.music.load(oggf) >>>>> >> >>>>>> >>>>> >>>>> >> >>>>>> >>>>> >>>>> >> >>>>>> >>>>> >>>>> >> >>>>>> >>>>> cheers, >>>>> >> >>>>>> >>>>> >>>>> >> >>>>>> >>>>> >>>>> >> >>>>>> >>>>> >>>>> >> >>>>>> >>>>> On Sat, Jun 14, 2008 at 9:53 AM, Forrest Voight >>>>> >> >>>>>> >>>>> <[EMAIL PROTECTED]> >>>>> >> >>>>>> >>>>> wrote: >>>>> >> >>>>>> >>>>> > Thanks! >>>>> >> >>>>>> >>>>> > >>>>> >> >>>>>> >>>>> > On Fri, Jun 13, 2008 at 7:31 PM, Lenard Lindstrom >>>>> >> >>>>>> >>>>> > <[EMAIL PROTECTED]> wrote: >>>>> >> >>>>>> >>>>> >> This is interesting. I am having a look at it. No >>>>> >> >>>>>> >>>>> >> promise >>>>> >> >>>>>> >>>>> >> it can >>>>> >> >>>>>> >>>>> >> go into >>>>> >> >>>>>> >>>>> >> 1.8.1 though as this is supposed to be a bug fix. >>>>> >> >>>>>> >>>>> >> >>>>> >> >>>>>> >>>>> >> Lenard >>>>> >> >>>>>> >>>>> >> >>>>> >> >>>>>> >>>>> >> >>>>> >> >>>>>> >>>>> >> Forrest Voight wrote: >>>>> >> >>>>>> >>>>> >>> >>>>> >> >>>>>> >>>>> >>> This patch re-adds support for playing (and queueing) >>>>> >> >>>>>> >>>>> >>> music from >>>>> >> >>>>>> >>>>> >>> python file-like objects. >>>>> >> >>>>>> >>>>> >>> >>>>> >> >>>>>> >>>>> >>> While support for WAV music streams is still in >>>>> >> >>>>>> >>>>> >>> SDL_mixer >>>>> >> >>>>>> >>>>> >>> svn, >>>>> >> >>>>>> >>>>> >>> there >>>>> >> >>>>>> >>>>> >>> is support for mp3, mikmod and other formats already. >>>>> >> >>>>>> >>>>> >>> >>>>> >> >>>>>> >>>>> >>> >>>>> >> >>>>>> >>>>> >> >>>>> >> >>>>>> >>>>> >> >>>>> >> >>>>>> >>>>> > >>>>> >> >>>>>> >>>>> >>>>> >> >>>>>> >>>> >>>>> >> >>>>>> >>>> >>>>> >> >>>>>> >>>> -- >>>>> >> >>>>>> >>>> Lenard Lindstrom >>>>> >> >>>>>> >>>> <[EMAIL PROTECTED]> >>>>> >> >>>>>> >>>> >>>>> >> >>>>>> >>>> >>>>> >> >>>>>> >>> >>>>> >> >>>>>> >> >>>>> >> >>>>>> > >>>>> >> >>>>> >>>>> >> >>>>> >>>>> >> >>>> >>>>> >> >>> >>>>> >> >> >>>>> >> > >>>>> > >>>>> > >>>> >>>> >>> >> >