I think it should be >=1.2.8. There is support for MP3, OGG, MID, and MOD in 1.2.8. All 1.2.9 will add is WAV.
On Wed, Jul 16, 2008 at 7:43 PM, René Dudfield <[EMAIL PROTECTED]> wrote: > hi, > > Aliens took out my brain and inserted a pumpkin instead... makes it > kind of hard to code. > > I meant to update all of the version checks before release... but > forgot about it. > > That check should be "> 1.2.8" right? Since we're hoping that the > goodies will be in 1.2.9. > > I guess that means a rc3 is needed once the new version checks are > in... there's that pygame.movie bug report to check out too. > > > cu, > > > On Thu, Jul 17, 2008 at 6:16 AM, Forrest Voight <[EMAIL PROTECTED]> wrote: >> Rene: Why'd you change the version check and why did you change it like this? >> >> /* >> #if (MIX_MAJOR_VERSION*100*100 + MIX_MINOR_VERSION*100 + >> MIX_PATCHLEVEL) > 010207 >> */ >> #if MIX_MAJOR_VERSION>=1 && MIX_MINOR_VERSION>=2 && MIX_PATCHLEVEL>=8 >> >> What is going to happen when SDL_mixer 1.3.0 comes out? >> >> On Tue, Jul 15, 2008 at 12:35 AM, Brian Fisher >> <[EMAIL PROTECTED]> wrote: >>> sweet, you rock. >>> >>> >>> On Mon, Jul 14, 2008 at 9:27 PM, Forrest Voight <[EMAIL PROTECTED]> wrote: >>>> >>>> I submitted a patch to SDL_mixer to fix the mp3 problem. >>>> >>>> On Sat, Jul 12, 2008 at 7:29 PM, René Dudfield <[EMAIL PROTECTED]> wrote: >>>> > hi, >>>> > >>>> > I changed the version check to 1.2.9 instead... since support is in >>>> > sdl_mixer svn is getting better. >>>> > >>>> > The tests are disabled for loading from file-likes -- so all tests >>>> > pass again (at least they do here). >>>> > >>>> > cheers, >>>> > >>>> > >>>> > >>>> > On Sun, Jul 13, 2008 at 6:58 AM, Forrest Voight <[EMAIL PROTECTED]> >>>> > wrote: >>>> >> I'm also able to play FLAC audio. >>>> >> >>>> >> I think the problem is that SDL_mixer detects MP3 files through the >>>> >> first and second bytes (the first is '\xff'), and files with ID3 tags >>>> >> have a special header first, so SDL_mixer defaults to mikmod decoding, >>>> >> which determines it is invalid. >>>> >> >>>> >> So, some MP3 files work and some don't. I was able to find an MP3 file >>>> >> without tags and it worked. This is an SDL_mixer bug. >>>> >> >>>> >> On Sat, Jul 12, 2008 at 4:44 PM, Forrest Voight <[EMAIL PROTECTED]> >>>> >> wrote: >>>> >>> Using SDL_mixer SVN, I'm able to load & play WAV and OGG. >>>> >>> >>>> >>> MP3 gives me the 'Module format not recognized' error. I'm looking >>>> >>> into that now... >>>> >>> >>>> >>> On Sat, Jul 12, 2008 at 3:58 PM, Brian Fisher >>>> >>> <[EMAIL PROTECTED]> wrote: >>>> >>>> My automated build machines both use 1.2.8, and they both fail to >>>> >>>> load mp3 >>>> >>>> (what the test is currently trying) >>>> >>>> >>>> >>>> so it seems that 1.2.8 doesn't support MP3. This post seems to >>>> >>>> indicate that >>>> >>>> OGG and MOD should be supported: >>>> >>>> >>>> >>>> http://listas.apesol.org/pipermail/sdl-libsdl.org/2007-December/063633.html >>>> >>>> I tried OGG on my Mac though, and it just seemed to hang :( I don't >>>> >>>> have a >>>> >>>> mod file to try at the moment. >>>> >>>> >>>> >>>> So Forrest, what formats were you able to load when you were testing >>>> >>>> the >>>> >>>> patch? >>>> >>>> >>>> >>>> >>>> >>>> On Sat, Jul 12, 2008 at 12:13 PM, Forrest Voight <[EMAIL PROTECTED]> >>>> >>>> wrote: >>>> >>>>> >>>> >>>>> Rene: what version of SDL_mixer are you using? >>>> >>>>> >>>> >>>>> I think I was wrong... SDL_mixer 1.2.8 supports OGG, MP3, MID, and >>>> >>>>> MOD >>>> >>>>> music. >>>> >>>>> >>>> >>>>> Only SVN supports WAV. >>>> >>>>> >>>> >>>>> On Sat, Jul 12, 2008 at 1:40 PM, Brian Fisher >>>> >>>>> <[EMAIL PROTECTED]> >>>> >>>>> wrote: >>>> >>>>> > by svn version do you mean 1.3, or an upcoming bug-fix release of >>>> >>>>> > 1.2? >>>> >>>>> > >>>> >>>>> > >>>> >>>>> > On Sat, Jul 12, 2008 at 9:27 AM, Forrest Voight >>>> >>>>> > <[EMAIL PROTECTED]> >>>> >>>>> > wrote: >>>> >>>>> >> >>>> >>>>> >> The current sdl_mixer svn only supports mikmod. The svn version >>>> >>>>> >> supports all of those formats. >>>> >>>>> >> >>>> >>>>> >> On Sat, Jul 12, 2008 at 4:55 AM, René Dudfield <[EMAIL PROTECTED]> >>>> >>>>> >> wrote: >>>> >>>>> >> > hi, >>>> >>>>> >> > >>>> >>>>> >> > I just wrote a test for it (see test/mixer_test.py). >>>> >>>>> >> > >>>> >>>>> >> > Unfortunately it doesn't seem to be able to load from a file >>>> >>>>> >> > like >>>> >>>>> >> > object for mp3, ogg, or wav files. >>>> >>>>> >> > >>>> >>>>> >> > Any ideas? >>>> >>>>> >> > >>>> >>>>> >> > >>>> >>>>> >> > >>>> >>>>> >> > ====================================================================== >>>> >>>>> >> > ERROR: test_mixer_music__load (__main__.MixerModuleTest) >>>> >>>>> >> > >>>> >>>>> >> > >>>> >>>>> >> > ---------------------------------------------------------------------- >>>> >>>>> >> > Traceback (most recent call last): >>>> >>>>> >> > File "test\mixer_test.py", line 207, in test_mixer_music__load >>>> >>>>> >> > pygame.mixer.music.load(open(musfn)) >>>> >>>>> >> > error: Module format not recognized >>>> >>>>> >> > >>>> >>>>> >> > >>>> >>>>> >> > cu, >>>> >>>>> >> > >>>> >>>>> >> > On Thu, Jul 10, 2008 at 11:33 PM, René Dudfield >>>> >>>>> >> > <[EMAIL PROTECTED]> >>>> >>>>> >> > wrote: >>>> >>>>> >> >> Cool, thanks. >>>> >>>>> >> >> >>>> >>>>> >> >> Committed revision 1482. >>>> >>>>> >> >> >>>> >>>>> >> >> On Wed, Jul 9, 2008 at 12:39 PM, Forrest Voight >>>> >>>>> >> >> <[EMAIL PROTECTED]> >>>> >>>>> >> >> wrote: >>>> >>>>> >> >>> All we need to do is make RwopsFromPythonThreaded not try to >>>> >>>>> >> >>> make a >>>> >>>>> >> >>> standard rwop, because it shouldn't. >>>> >>>>> >> >>> >>>> >>>>> >> >>> And it is correct, RwopsFromPythonThreaded is obviously meant >>>> >>>>> >> >>> to be >>>> >>>>> >> >>> used like this (hence the threaded). >>>> >>>>> >> >>> >>>> >>>>> >> >>> Attached is the updated patch. >>>> >>>>> >> >>> >>>> >>>>> >> >>> Forrest >>>> >>>>> >> >>> >>>> >>>>> >> >>> On Tue, Jul 8, 2008 at 9:38 PM, René Dudfield >>>> >>>>> >> >>> <[EMAIL PROTECTED]> >>>> >>>>> >> >>> wrote: >>>> >>>>> >> >>>> I guess we need to store a reference to the file object >>>> >>>>> >> >>>> somewhere, >>>> >>>>> >> >>>> and >>>> >>>>> >> >>>> release the reference at cleanup. >>>> >>>>> >> >>>> >>>> >>>>> >> >>>> >>>> >>>>> >> >>>> On Wed, Jul 9, 2008 at 9:40 AM, Brian Fisher >>>> >>>>> >> >>>> <[EMAIL PROTECTED]> wrote: >>>> >>>>> >> >>>>> Hmmm... from looking at the patch, it seems that it does >>>> >>>>> >> >>>>> not fix >>>> >>>>> >> >>>>> the >>>> >>>>> >> >>>>> crash >>>> >>>>> >> >>>>> that Forrest discovered (where the file object falls out of >>>> >>>>> >> >>>>> scope >>>> >>>>> >> >>>>> and gets >>>> >>>>> >> >>>>> deleted so the rwobject ends up having bad pointers) - Is >>>> >>>>> >> >>>>> that >>>> >>>>> >> >>>>> correct >>>> >>>>> >> >>>>> Forrest? >>>> >>>>> >> >>>>> >>>> >>>>> >> >>>>> If that is the case, it seems to me that the feature >>>> >>>>> >> >>>>> implementation >>>> >>>>> >> >>>>> isn't >>>> >>>>> >> >>>>> finished yet, so the patch as sent is not ready to be >>>> >>>>> >> >>>>> applied to >>>> >>>>> >> >>>>> pygame >>>> >>>>> >> >>>>> 1.8.1. >>>> >>>>> >> >>>>> >>>> >>>>> >> >>>>> I would imagine that in most cases, people wouldn't be >>>> >>>>> >> >>>>> keeping >>>> >>>>> >> >>>>> around a >>>> >>>>> >> >>>>> python reference to the file object they would pass in >>>> >>>>> >> >>>>> (cause it >>>> >>>>> >> >>>>> loads the >>>> >>>>> >> >>>>> music up in some other function or something), which means >>>> >>>>> >> >>>>> most >>>> >>>>> >> >>>>> attempts to >>>> >>>>> >> >>>>> use this feature would get crashes and bad behavior as the >>>> >>>>> >> >>>>> mixer >>>> >>>>> >> >>>>> tries to >>>> >>>>> >> >>>>> stream the music, but the file object falls out of scope - >>>> >>>>> >> >>>>> and >>>> >>>>> >> >>>>> the >>>> >>>>> >> >>>>> crash >>>> >>>>> >> >>>>> would happen at what seems like a random point in time. >>>> >>>>> >> >>>>> >>>> >>>>> >> >>>>> Also, as I said in an earlier email, I don't think this >>>> >>>>> >> >>>>> patch is >>>> >>>>> >> >>>>> exposing an >>>> >>>>> >> >>>>> existing bug, I think it uses rwobject in a way that's not >>>> >>>>> >> >>>>> intended, >>>> >>>>> >> >>>>> as >>>> >>>>> >> >>>>> other "load-from-file" pygame uses don't require the >>>> >>>>> >> >>>>> file-object >>>> >>>>> >> >>>>> to >>>> >>>>> >> >>>>> exist >>>> >>>>> >> >>>>> longer than it takes for the load function to return. >>>> >>>>> >> >>>>> >>>> >>>>> >> >>>>> >>>> >>>>> >> >>>>> >>>> >>>>> >> >>>>> On Tue, Jul 8, 2008 at 3:20 PM, René Dudfield >>>> >>>>> >> >>>>> <[EMAIL PROTECTED]> >>>> >>>>> >> >>>>> wrote: >>>> >>>>> >> >>>>>> >>>> >>>>> >> >>>>>> Cool, thanks. I'll try and patch it tonight (+ 9 hours). >>>> >>>>> >> >>>>>> >>>> >>>>> >> >>>>>> cu, >>>> >>>>> >> >>>>>> >>>> >>>>> >> >>>>>> On Wed, Jul 9, 2008 at 1:09 AM, Forrest Voight >>>> >>>>> >> >>>>>> <[EMAIL PROTECTED]> >>>> >>>>> >> >>>>>> wrote: >>>> >>>>> >> >>>>>> > I did the version checks. >>>> >>>>> >> >>>>>> > >>>> >>>>> >> >>>>>> > There are currently no tests for pygame.mixer.music, but >>>> >>>>> >> >>>>>> > I'll >>>> >>>>> >> >>>>>> > try >>>> >>>>> >> >>>>>> > to >>>> >>>>> >> >>>>>> > make a test for this. >>>> >>>>> >> >>>>>> > >>>> >>>>> >> >>>>>> > Also, I found a bug in rwobject. It makes a standard >>>> >>>>> >> >>>>>> > SDL_RWops >>>> >>>>> >> >>>>>> > from >>>> >>>>> >> >>>>>> > python file objects but doesn't hold a reference to >>>> >>>>> >> >>>>>> > them. >>>> >>>>> >> >>>>>> > This is shown by doing something like: >>>> >>>>> >> >>>>>> > >>>> >>>>> >> >>>>>> > pygame.mixer.music.load(open('x.mp3')) >>>> >>>>> >> >>>>>> > >>>> >>>>> >> >>>>>> > Then playing it, and pygame crashes. >>>> >>>>> >> >>>>>> > This is not my patch's fault, it just exposes it. >>>> >>>>> >> >>>>>> > >>>> >>>>> >> >>>>>> > Forrest Voight >>>> >>>>> >> >>>>>> > >>>> >>>>> >> >>>>>> > On Tue, Jul 8, 2008 at 2:08 AM, René Dudfield >>>> >>>>> >> >>>>>> > <[EMAIL PROTECTED]> >>>> >>>>> >> >>>>>> > wrote: >>>> >>>>> >> >>>>>> >> hi, >>>> >>>>> >> >>>>>> >> >>>> >>>>> >> >>>>>> >> I think this will have to wait until we put the version >>>> >>>>> >> >>>>>> >> checks >>>> >>>>> >> >>>>>> >> in and >>>> >>>>> >> >>>>>> >> have unittests... ie for pygame 1.9. Unless someone >>>> >>>>> >> >>>>>> >> can get >>>> >>>>> >> >>>>>> >> around to >>>> >>>>> >> >>>>>> >> it in the next week. >>>> >>>>> >> >>>>>> >> >>>> >>>>> >> >>>>>> >> >>>> >>>>> >> >>>>>> >> cu, >>>> >>>>> >> >>>>>> >> >>>> >>>>> >> >>>>>> >> >>>> >>>>> >> >>>>>> >> On Wed, Jun 18, 2008 at 2:44 PM, Forrest Voight >>>> >>>>> >> >>>>>> >> <[EMAIL PROTECTED]> >>>> >>>>> >> >>>>>> >> wrote: >>>> >>>>> >> >>>>>> >>> OK, I'll work on unit tests and a version check. >>>> >>>>> >> >>>>>> >>> >>>> >>>>> >> >>>>>> >>> On Mon, Jun 16, 2008 at 11:52 AM, Lenard Lindstrom >>>> >>>>> >> >>>>>> >>> <[EMAIL PROTECTED]> >>>> >>>>> >> >>>>>> >>> wrote: >>>> >>>>> >> >>>>>> >>>> Maybe the test could write a sine wave to a StringIO, >>>> >>>>> >> >>>>>> >>>> load >>>> >>>>> >> >>>>>> >>>> it, >>>> >>>>> >> >>>>>> >>>> then >>>> >>>>> >> >>>>>> >>>> use >>>> >>>>> >> >>>>>> >>>> get_buffer (sound objects do have get_buffer now, >>>> >>>>> >> >>>>>> >>>> right?*) >>>> >>>>> >> >>>>>> >>>> to >>>> >>>>> >> >>>>>> >>>> check >>>> >>>>> >> >>>>>> >>>> it. >>>> >>>>> >> >>>>>> >>>> >>>> >>>>> >> >>>>>> >>>> Lenard >>>> >>>>> >> >>>>>> >>>> >>>> >>>>> >> >>>>>> >>>> * Sorry, I don't have access to latest Python/Pygame >>>> >>>>> >> >>>>>> >>>> at the >>>> >>>>> >> >>>>>> >>>> moment. >>>> >>>>> >> >>>>>> >>>> >>>> >>>>> >> >>>>>> >>>> Quoting René Dudfield <[EMAIL PROTECTED]>: >>>> >>>>> >> >>>>>> >>>> >>>> >>>>> >> >>>>>> >>>>> Hi, >>>> >>>>> >> >>>>>> >>>>> >>>> >>>>> >> >>>>>> >>>>> nice patch! This will be very useful :) >>>> >>>>> >> >>>>>> >>>>> >>>> >>>>> >> >>>>>> >>>>> Do you know which version of sdl_mixer allows rwops >>>> >>>>> >> >>>>>> >>>>> for >>>> >>>>> >> >>>>>> >>>>> music >>>> >>>>> >> >>>>>> >>>>> (Mix_LoadMUS_RW)? Does it require an SDL_mixer >>>> >>>>> >> >>>>>> >>>>> version >>>> >>>>> >> >>>>>> >>>>> check? >>>> >>>>> >> >>>>>> >>>>> >>>> >>>>> >> >>>>>> >>>>> Are you able to make make any unit tests for using >>>> >>>>> >> >>>>>> >>>>> file >>>> >>>>> >> >>>>>> >>>>> likes >>>> >>>>> >> >>>>>> >>>>> with >>>> >>>>> >> >>>>>> >>>>> the >>>> >>>>> >> >>>>>> >>>>> music mixer? We're using unittests for all new code >>>> >>>>> >> >>>>>> >>>>> now, >>>> >>>>> >> >>>>>> >>>>> and >>>> >>>>> >> >>>>>> >>>>> it'd >>>> >>>>> >> >>>>>> >>>>> make us feel more safe about adding it in for the >>>> >>>>> >> >>>>>> >>>>> 1.8.1 >>>> >>>>> >> >>>>>> >>>>> release. >>>> >>>>> >> >>>>>> >>>>> >>>> >>>>> >> >>>>>> >>>>> Not really sure how best to test it. I guess just >>>> >>>>> >> >>>>>> >>>>> loading >>>> >>>>> >> >>>>>> >>>>> the music >>>> >>>>> >> >>>>>> >>>>> from different filename, and from a python file >>>> >>>>> >> >>>>>> >>>>> object >>>> >>>>> >> >>>>>> >>>>> would >>>> >>>>> >> >>>>>> >>>>> be ok >>>> >>>>> >> >>>>>> >>>>> for >>>> >>>>> >> >>>>>> >>>>> now. >>>> >>>>> >> >>>>>> >>>>> >>>> >>>>> >> >>>>>> >>>>> here's a start on a test for it... >>>> >>>>> >> >>>>>> >>>>> >>>> >>>>> >> >>>>>> >>>>> data_fname = os.path.join('..', 'examples', 'data') >>>> >>>>> >> >>>>>> >>>>> #note, I just added house_lo.ogg to svn. >>>> >>>>> >> >>>>>> >>>>> oggfn = os.path.join(data_fname, 'house_lo.ogg') >>>> >>>>> >> >>>>>> >>>>> >>>> >>>>> >> >>>>>> >>>>> pygame.mixer.music.load(oggfn) >>>> >>>>> >> >>>>>> >>>>> pygame.mixer.music.load(open(oggfn)) >>>> >>>>> >> >>>>>> >>>>> oggf = open(oggfn) >>>> >>>>> >> >>>>>> >>>>> pygame.mixer.music.load(oggf) >>>> >>>>> >> >>>>>> >>>>> >>>> >>>>> >> >>>>>> >>>>> >>>> >>>>> >> >>>>>> >>>>> >>>> >>>>> >> >>>>>> >>>>> cheers, >>>> >>>>> >> >>>>>> >>>>> >>>> >>>>> >> >>>>>> >>>>> >>>> >>>>> >> >>>>>> >>>>> >>>> >>>>> >> >>>>>> >>>>> On Sat, Jun 14, 2008 at 9:53 AM, Forrest Voight >>>> >>>>> >> >>>>>> >>>>> <[EMAIL PROTECTED]> >>>> >>>>> >> >>>>>> >>>>> wrote: >>>> >>>>> >> >>>>>> >>>>> > Thanks! >>>> >>>>> >> >>>>>> >>>>> > >>>> >>>>> >> >>>>>> >>>>> > On Fri, Jun 13, 2008 at 7:31 PM, Lenard Lindstrom >>>> >>>>> >> >>>>>> >>>>> > <[EMAIL PROTECTED]> wrote: >>>> >>>>> >> >>>>>> >>>>> >> This is interesting. I am having a look at it. No >>>> >>>>> >> >>>>>> >>>>> >> promise >>>> >>>>> >> >>>>>> >>>>> >> it can >>>> >>>>> >> >>>>>> >>>>> >> go into >>>> >>>>> >> >>>>>> >>>>> >> 1.8.1 though as this is supposed to be a bug fix. >>>> >>>>> >> >>>>>> >>>>> >> >>>> >>>>> >> >>>>>> >>>>> >> Lenard >>>> >>>>> >> >>>>>> >>>>> >> >>>> >>>>> >> >>>>>> >>>>> >> >>>> >>>>> >> >>>>>> >>>>> >> Forrest Voight wrote: >>>> >>>>> >> >>>>>> >>>>> >>> >>>> >>>>> >> >>>>>> >>>>> >>> This patch re-adds support for playing (and >>>> >>>>> >> >>>>>> >>>>> >>> queueing) >>>> >>>>> >> >>>>>> >>>>> >>> music from >>>> >>>>> >> >>>>>> >>>>> >>> python file-like objects. >>>> >>>>> >> >>>>>> >>>>> >>> >>>> >>>>> >> >>>>>> >>>>> >>> While support for WAV music streams is still in >>>> >>>>> >> >>>>>> >>>>> >>> SDL_mixer >>>> >>>>> >> >>>>>> >>>>> >>> svn, >>>> >>>>> >> >>>>>> >>>>> >>> there >>>> >>>>> >> >>>>>> >>>>> >>> is support for mp3, mikmod and other formats >>>> >>>>> >> >>>>>> >>>>> >>> already. >>>> >>>>> >> >>>>>> >>>>> >>> >>>> >>>>> >> >>>>>> >>>>> >>> >>>> >>>>> >> >>>>>> >>>>> >> >>>> >>>>> >> >>>>>> >>>>> >> >>>> >>>>> >> >>>>>> >>>>> > >>>> >>>>> >> >>>>>> >>>>> >>>> >>>>> >> >>>>>> >>>> >>>> >>>>> >> >>>>>> >>>> >>>> >>>>> >> >>>>>> >>>> -- >>>> >>>>> >> >>>>>> >>>> Lenard Lindstrom >>>> >>>>> >> >>>>>> >>>> <[EMAIL PROTECTED]> >>>> >>>>> >> >>>>>> >>>> >>>> >>>>> >> >>>>>> >>>> >>>> >>>>> >> >>>>>> >>> >>>> >>>>> >> >>>>>> >> >>>> >>>>> >> >>>>>> > >>>> >>>>> >> >>>>> >>>> >>>>> >> >>>>> >>>> >>>>> >> >>>> >>>> >>>>> >> >>> >>>> >>>>> >> >> >>>> >>>>> >> > >>>> >>>>> > >>>> >>>>> > >>>> >>>> >>>> >>>> >>>> >>> >>>> >> >>>> > >>> >>> >> >