Sorry for lack of detail. All are tested on Linux.
Test files: http://im.forre.st/sound.ogg http://im.forre.st/sound.mp3 http://im.forre.st/sound.mid http://im.forre.st/sound.mod I'm not sure what your problem is, but I had only looked in the ChangeLog, not the source for SDL_mixer 1.2.8. On Wed, Jul 16, 2008 at 9:55 PM, Forrest Voight <[EMAIL PROTECTED]> wrote: > I installed 1.2.8 and confirm OGG, MP3, MID and MOD are working. > > On Wed, Jul 16, 2008 at 9:09 PM, Brian Fisher <[EMAIL PROTECTED]> wrote: >> I've tested loading MP3 and OGG as music from file-objects on both Windows >> and Mac OS X using pygame SDL_Mixer 1.2.8, and SDL_Mixer failed to load >> them. >> >> So if SDL_Mixer 1.2.8 is supposed to support them, then something else is >> broken. >> >> >> Forrest, you said earlier on this list you were able to load & play Wav & >> OGG with SDL_mixer SVN and that the current SDL_Mixer (1.2.8 at the time) >> only supports MikMod (meaning MOD), which matches my experience and >> indicates that the uncoming 1.2.9 is required for WAV & OGG & MP3 support... >> has something changed your mind since you posted about mixer's level of >> support? >> >> Also, can you confirm that you have successfully loaded MP3, OGG & MID from >> a file using pygame over SDL_Mixer 1.2.8? If so, what platforms and what >> specific music files? >> >> >> On Wed, Jul 16, 2008 at 5:36 PM, Forrest Voight <[EMAIL PROTECTED]> wrote: >>> >>> I think it should be >=1.2.8. >>> There is support for MP3, OGG, MID, and MOD in 1.2.8. All 1.2.9 will add >>> is WAV. >>> >> >> >