i agree, does the wrapper have a name, or is it on the python/pygame sites

On Wed, Nov 5, 2008 at 8:13 AM, René Dudfield <[EMAIL PROTECTED]> wrote:

> yeah, best to use both!  Use each tool where it is best at - and get
> best of both worlds!
>
> cu,
>
> On Thu, Nov 6, 2008 at 12:53 AM, Peter Gebauer
> <[EMAIL PROTECTED]> wrote:
>  > Hi guys!
> >
> > I agree, just wanted to add that many iterations over trivial code
> benefits
> > (speed-wise) tremendously from being written in C and accessed in Python,
> or
> > at least that is my experience. :)
> > Guess you have to weigh it against the added complexity of having to
> compile
> > C code, maybe for mulitple platforms, etc.
> >
> > On 2008-11-05 (Wed) 13:57, Greg Ewing wrote:
> >> Patrick Mullen wrote:
> >>> On Tue, Nov 4, 2008 at 12:55 AM, Greg Ewing <
> [EMAIL PROTECTED]> wrote:
> >>>
> >>>> The only way to improve speed is to re-code the cpu-intensive
> >>>> parts using something more efficent, such as C or Pyrex.
> >>>
> >>> Or, of course, write better python code if possible in those parts.
> >>
> >> Yes, certainly -- finding a better algorithm is always
> >> the best form of optimization!
> >>
> >> --
> >> Greg
> >>
> >
>

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