The results actually look good though, if one first draws the outline,
then the filled version. Circles not quit so good, but better than with
no anti-aliasing.
Lenard
RB[0] wrote:
You could do a filled polygon and then an aa one around it...
But I think then you'd be getting a lot slower...
On Wed, Mar 25, 2009 at 1:44 PM, Lenard Lindstrom <le...@telus.net
<mailto:le...@telus.net>> wrote:
The aa polygon is not filled, and the filled polygon does no aa.
Lenard
René Dudfield wrote:
good idea.
there's an aa-polygon in sdl gfx
On Wed, Mar 25, 2009 at 5:38 PM, Greg Ewing
<greg.ew...@canterbury.ac.nz
<mailto:greg.ew...@canterbury.ac.nz>> wrote:
Lenard Lindstrom wrote:
Yes, but we still need an aaline algorithm with line
width.
Find an aa polygon algorithm and then use it to
draw line-shaped polygons.
--
Lenard Lindstrom
<le...@telus.net>