You could do a filled polygon and then an aa one around it...
But I think then you'd be getting a lot slower...

On Wed, Mar 25, 2009 at 1:44 PM, Lenard Lindstrom <le...@telus.net> wrote:

> The aa polygon is not filled, and the filled polygon does no aa.
>
> Lenard
>
>
> René Dudfield wrote:
>
>> good idea.
>>
>> there's an aa-polygon in sdl gfx
>>
>>
>> On Wed, Mar 25, 2009 at 5:38 PM, Greg Ewing <greg.ew...@canterbury.ac.nz>
>> wrote:
>>
>>
>>> Lenard Lindstrom wrote:
>>>
>>>
>>>
>>>> Yes, but we still need an aaline algorithm with line width.
>>>>
>>>>
>>> Find an aa polygon algorithm and then use it to
>>> draw line-shaped polygons.
>>>
>>>
>>>
>>
>
> --
> Lenard Lindstrom
> <le...@telus.net>
>
>

Reply via email to