You could do a filled polygon and then an aa one around it... But I think then you'd be getting a lot slower...
On Wed, Mar 25, 2009 at 1:44 PM, Lenard Lindstrom <le...@telus.net> wrote: > The aa polygon is not filled, and the filled polygon does no aa. > > Lenard > > > René Dudfield wrote: > >> good idea. >> >> there's an aa-polygon in sdl gfx >> >> >> On Wed, Mar 25, 2009 at 5:38 PM, Greg Ewing <greg.ew...@canterbury.ac.nz> >> wrote: >> >> >>> Lenard Lindstrom wrote: >>> >>> >>> >>>> Yes, but we still need an aaline algorithm with line width. >>>> >>>> >>> Find an aa polygon algorithm and then use it to >>> draw line-shaped polygons. >>> >>> >>> >> > > -- > Lenard Lindstrom > <le...@telus.net> > >