We could shamelessly rip off their code. :-). Actually AGG is intended
for high-quality rendering. Though the developers claim it is still
fast, it may still not be fast enough for game usage.
Lenard
René Dudfield wrote:
c++
On Wed, Mar 25, 2009 at 10:27 PM, niki <[email protected]> wrote:
René Dudfield wrote:
good idea.
there's an aa-polygon in sdl gfx
Why not just use AGG? http://www.antigrain.com v2.4 is BSD (v2.5 is GPL but
dead)
It has AA for beziers too.
--
Lenard Lindstrom
<[email protected]>