oh good. But why can't something written for 32bit work on 64bit? I thought that a higher bit number was backwards-compatible
--- On Thu, 4/23/09, René Dudfield <[email protected]> wrote: From: René Dudfield <[email protected]> Subject: Re: [pygame] C/C++ and Python To: [email protected] Date: Thursday, April 23, 2009, 10:03 PM However, recently other people are working on psyco... so if they get funded for 64bit work... it might happen too. There's a new release of psyco coming out soon. cu, On Fri, Apr 24, 2009 at 12:36 PM, Daniel Jo <[email protected]> wrote: As is mentioned in Psyco's guide. . . http://psyco.sourceforge.net/psycoguide/req.html . . . the author has no intention of updating Psyco to support 64 bit architectures. For 64 bit OSs, you're stuck with other methods of optimisation. -Daniel On Thu, Apr 23, 2009 at 5:02 PM, Yanom Mobis <[email protected]> wrote: > ya... it doesn't work > > --- On Wed, 4/22/09, Ian Mallett <[email protected]> wrote: > > From: Ian Mallett <[email protected]> > Subject: Re: [pygame] C/C++ and Python > To: [email protected] > Date: Wednesday, April 22, 2009, 10:51 PM > > Psyco working? It looks like it might not work on 64 bit machines. The > Psyco Intro says Psyco "only runs on Intel 386-compatible processors", and > Wikipedia says that's 32 bit. I could be wrong, but that might mean it > won't work. > > Regardless of what other packages you're using, (and assuming it's > compatible) you can use Psyco pretty easily: > > import psyco > psyco.full() > > At the top of your main file. > > Ian > > <div><br></div>
