oh good. But why can't something written for 32bit work on 64bit? I thought 
that a higher bit number was backwards-compatible

--- On Thu, 4/23/09, René Dudfield <[email protected]> wrote:

From: René Dudfield <[email protected]>
Subject: Re: [pygame] C/C++ and Python
To: [email protected]
Date: Thursday, April 23, 2009, 10:03 PM

However, recently other people are working on psyco... so if they get funded 
for 64bit work... it might happen too.

There's a new release of psyco coming out soon.

cu,




On Fri, Apr 24, 2009 at 12:36 PM, Daniel Jo <[email protected]> wrote:

As is mentioned in Psyco's guide. . .



http://psyco.sourceforge.net/psycoguide/req.html



. . . the author has no intention of updating Psyco to support 64 bit

architectures.  For 64 bit OSs, you're stuck with other methods of

optimisation.



-Daniel



On Thu, Apr 23, 2009 at 5:02 PM, Yanom Mobis <[email protected]> wrote:

> ya... it doesn't work

>

> --- On Wed, 4/22/09, Ian Mallett <[email protected]> wrote:

>

> From: Ian Mallett <[email protected]>

> Subject: Re: [pygame] C/C++ and Python

> To: [email protected]

> Date: Wednesday, April 22, 2009, 10:51 PM

>

> Psyco working?  It looks like it might not work on 64 bit machines.  The

> Psyco Intro says Psyco "only runs on Intel 386-compatible processors", and

> Wikipedia says that's 32 bit.  I could be wrong, but that might mean it

> won't work.

>

> Regardless of what other packages you're using, (and assuming it's

> compatible) you can use Psyco pretty easily:

>

> import psyco

> psyco.full()

>

> At the top of your main file.

>

> Ian

>

>



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