So sometimes it would be better to use Pyglet/PyOpenGL instead of pygame? --- On Mon, 4/20/09, Ian Mallett <[email protected]> wrote:
From: Ian Mallett <[email protected]> Subject: Re: [pygame] C/C++ and Python To: [email protected] Date: Monday, April 20, 2009, 8:11 PM Short of cutting pygame out of your application entirely, I don't think so. You can use OpenGL.GLUT for windowing, for instance, but of course you lose many handy things you can do with pygame (easily editing surfaces, events, etc.) Ian
