Short of cutting pygame out of your application entirely, I don't think so. You can use OpenGL.GLUT for windowing, for instance, but of course you lose many handy things you can do with pygame (easily editing surfaces, events, etc.)
Ian
Short of cutting pygame out of your application entirely, I don't think so. You can use OpenGL.GLUT for windowing, for instance, but of course you lose many handy things you can do with pygame (easily editing surfaces, events, etc.)
Ian