Again, no clear-cut answer. Personally, I have found PyGame to be extremely useful--and a not uncommon or difficult-to-get dependency. I also tend to need a lot of surface work (loading, modifying images) done, so my preferred system for most projects is PyGame + PyOpenGL. If you need plenty of speed, OpenGL.GLUT may be the answer. PyGlet might give you easier-to-use functionality. It all depends on what you want your program to do, and how you want it done. Ian
- Re: [pygame] C/C++ and Python Knapp
- Re: [pygame] C/C++ and Python René Dudfield
- Re: [pygame] C/C++ and Python Knapp
- Re: [pygame] C/C++ and Python René Dudfield
- Re: [pygame] C/C++ and Python Knapp
- Re: [pygame] C/C++ and Python René Dudfield
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- Re: [pygame] C/C++ and Python Ian Mallett
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- Re: [pygame] C/C++ and Python Ian Mallett
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- Re: [pygame] C/C++ and Python René Dudfield
- Re: [pygame] C/C++ and Python Yanom Mobis
- Re: [pygame] C/C++ and Python René Dudfield
- Re: [pygame] C/C++ and Python Lenard Lindstrom