Again, no clear-cut answer.  Personally, I have found PyGame to be extremely
useful--and a not uncommon or difficult-to-get dependency.  I also tend to
need a lot of surface work (loading, modifying images) done, so my preferred
system for most projects is PyGame + PyOpenGL.  If you need plenty of speed,
OpenGL.GLUT may be the answer.  PyGlet might give you easier-to-use
functionality.  It all depends on what you want your program to do, and how
you want it done.
Ian

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