Hi René,
Yeah, I kind of poured the code in there the last few days. I could have
waited. I can use the time to clean up the remaining Python 3 changes
before making another commit. I have updated all the modules that make
sense for Python 3.1. setup.py will skip those modules not ported so a
Python 3 build will be as simple as any other. I also need to spend some
time on the test framework.
Lenard
René Dudfield wrote:
hi,
I made a diff like this:
...../trunk/ $ svn diff -r1761:2075
svn://seul.org/svn/pygame/branches/symbian_s60/
<http://seul.org/svn/pygame/branches/symbian_s60/> >
../../symbian_s60_patch.diff
where 1761 was the revision the symbian branch was copied... and 2075
is the current revision on trunk
I'm using this command to merge the changes into the trunk.
...../trunk/ $ svn merge -r1761:2075
svn://seul.org/svn/pygame/branches/symbian_s60/
<http://seul.org/svn/pygame/branches/symbian_s60/>
I'm working through the merge conflicts slowly, hopefully more free
time on the weekend... expect a day or two... or three :)
cu,
On Thu, May 7, 2009 at 4:56 AM, Lenard Lindstrom <le...@telus.net
<mailto:le...@telus.net>> wrote:
Hi,
I guess I have made Pygame trunk a moving target the last few
days. I got carried away. So I am freezing commits at rev 2075 --
with the exception to base_test.py -- until the symbian_s60
branch is merged back into trunk.
Lenard
Jussi Toivola wrote:
Hello,
I merged the latest trunk revisions(1993->2052) to symbian_s60
branch
and tested the compilation on Ubuntu as well. The tests passed on
Ubuntu, except audio tests because it's on a virtual machine
without
any audio devices and testLoadIcon, which was unable to locate
pygame/pygame_icon.bmp( checked and it wasn't there )...
Anyway, feel
free to start merging the branch to trunk.
The build is available at:
http://pygame-symbian-s60.googlecode.com/files/pygame-S60_py25_SVN-2054_20090503_GCCE-UREL.sisx
2009/5/2 Lenard Lindstrom <le...@telus.net
<mailto:le...@telus.net>>:
I've just committed the changes to SVN. As for the mixer
crash, there is a
know cleanup problem with SDL_mixer 1.2.8 that has been
fixed in SVN. I use
the SVN version in Windows. It doesn't seem to help in
Debian though. I will
double check that the proper library is used. As for smpeg
there is some
recent activity (three months ago), but for the most part
nothing has been
checked in for nearly two years. The sndarray test also
fails, though the
sound_array_demos.py works.
Lenard
René Dudfield wrote:
hi,
awesome.
As for the mixer crash... I think it might be smpeg
related. I think
on win/mac/source we are using svn smpeg with some
patches that
haven't made it into Debian as smpeg hasn't had any
releases in ages.
I haven't confirmed this yet though. I noticed Tyler
had a crash on
mixer/ubuntu too.
On Sat, May 2, 2009 at 10:57 AM, Lenard Lindstrom
<le...@telus.net <mailto:le...@telus.net>> wrote:
Hi René,
Good timing. I am preparing to merge python3 back
into trunk. It builds
and
passes all tests in Python 2.5 on Windows. There
is a mixer.music problem
on
Debian Linux though, causing mixer_music_test.py
to crash. I think it is
an
SDL_mixer issue (not recent SVN), but am not sure.
Otherwise mixer and
mixer.music work. I will commit what I have then
try a Python 3.1 build.
Even if it doesn't build right away there are
enough other fixes,
basically
in error checking and removing outdated coding, to
make it worthwhile as
is.
Lenard
René Dudfield wrote:
hello,
I have spoken to Jussi Toivola, about merging
his pys60 branch into
trunk before pygame 1.9 is released.
So... the process we have decided is to slowly
merge in changes... in
small groups if possible. This will allow us
to discuss his changes,
and to try and make sure things still build
and run ok on various
platforms.
We can discuss any issues on the mailing list
as they come up.
Is this ok? Lenard... what do you think?
How does this go with the
py3k branch? Should we try and merge more of
that first... or at the
same time... or after?