cool. I'll try and do a portable python3 windows build on saturday. Up to about 40 files left with conflicts in them... it's all been easy so far... just time consuming.
cu, On Thu, May 7, 2009 at 5:01 PM, Lenard Lindstrom <[email protected]> wrote: > Hi, > > No, I don't have ready access to XP at the moment, though I could probably > cross-build from Python 2.5 if absolutely necessary, as I did for Python > 2.6. > > Lenard > > René Dudfield wrote: > >> nice one. >> >> Well, I only did 2 files I think this morning... so feel free to keep >> going if you like. It's no big deal if you keep going I think. I'll just >> update from r2077 any of your changes past that before I commit. >> >> Do you have access to a windows machine at the moment? If not, I'll try >> and build the installer for the python 3.x that Andre Krause is using. >> >> >> Andre: can you please confirm that you're using windows portable python >> 3.0.1 from http://www.portablepython.com/ ? >> >> Also, what day do you need pygame ready by? >> >> >> cheers, >> >> >> >> On Thu, May 7, 2009 at 1:01 PM, Lenard Lindstrom <[email protected]<mailto: >> [email protected]>> wrote: >> >> Hi René, >> >> Yeah, I kind of poured the code in there the last few days. I >> could have waited. I can use the time to clean up the remaining >> Python 3 changes before making another commit. I have updated all >> the modules that make sense for Python 3.1. setup.py will skip >> those modules not ported so a Python 3 build will be as simple as >> any other. I also need to spend some time on the test framework. >> >> Lenard >> >> >> René Dudfield wrote: >> >> hi, >> >> I made a diff like this: >> ...../trunk/ $ svn diff -r1761:2075 >> svn://seul.org/svn/pygame/branches/symbian_s60/ >> <http://seul.org/svn/pygame/branches/symbian_s60/> >> <http://seul.org/svn/pygame/branches/symbian_s60/> > >> ../../symbian_s60_patch.diff >> >> >> where 1761 was the revision the symbian branch was copied... >> and 2075 is the current revision on trunk >> >> I'm using this command to merge the changes into the trunk. >> ...../trunk/ $ svn merge -r1761:2075 >> svn://seul.org/svn/pygame/branches/symbian_s60/ >> <http://seul.org/svn/pygame/branches/symbian_s60/> >> <http://seul.org/svn/pygame/branches/symbian_s60/> >> >> >> >> I'm working through the merge conflicts slowly, hopefully more >> free time on the weekend... expect a day or two... or three :) >> >> >> >> cu, >> >> >> >> >> On Thu, May 7, 2009 at 4:56 AM, Lenard Lindstrom >> <[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>> wrote: >> >> Hi, >> >> I guess I have made Pygame trunk a moving target the last few >> days. I got carried away. So I am freezing commits at rev >> 2075 -- >> with the exception to base_test.py -- until the symbian_s60 >> branch is merged back into trunk. >> >> Lenard >> >> >> >> Jussi Toivola wrote: >> >> Hello, >> I merged the latest trunk revisions(1993->2052) to >> symbian_s60 >> branch >> and tested the compilation on Ubuntu as well. The tests >> passed on >> Ubuntu, except audio tests because it's on a virtual >> machine >> without >> any audio devices and testLoadIcon, which was unable to >> locate >> pygame/pygame_icon.bmp( checked and it wasn't there )... >> Anyway, feel >> free to start merging the branch to trunk. >> >> The build is available at: >> >> http://pygame-symbian-s60.googlecode.com/files/pygame-S60_py25_SVN-2054_20090503_GCCE-UREL.sisx >> >> 2009/5/2 Lenard Lindstrom <[email protected] >> <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>>: >> >> >> I've just committed the changes to SVN. As >> for the >> mixer >> crash, there is a >> know cleanup problem with SDL_mixer 1.2.8 that has been >> fixed in SVN. I use >> the SVN version in Windows. It doesn't seem to help in >> Debian though. I will >> double check that the proper library is used. As >> for smpeg >> there is some >> recent activity (three months ago), but for the >> most part >> nothing has been >> checked in for nearly two years. The sndarray test also >> fails, though the >> sound_array_demos.py works. >> >> Lenard >> >> René Dudfield wrote: >> hi, >> >> awesome. >> >> As for the mixer crash... I think it might be smpeg >> related. I think >> on win/mac/source we are using svn smpeg with some >> patches that >> haven't made it into Debian as smpeg hasn't had any >> releases in ages. >> I haven't confirmed this yet though. I noticed >> Tyler >> had a crash on >> mixer/ubuntu too. >> >> >> >> >> On Sat, May 2, 2009 at 10:57 AM, Lenard Lindstrom >> <[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>> wrote: >> >> Hi René, >> >> Good timing. I am preparing to merge >> python3 back >> into trunk. It builds >> and >> passes all tests in Python 2.5 on Windows. >> There >> is a mixer.music problem >> on >> Debian Linux though, causing >> mixer_music_test.py >> to crash. I think it is >> an >> SDL_mixer issue (not recent SVN), but am >> not sure. >> Otherwise mixer and >> mixer.music work. I will commit what I have >> then >> try a Python 3.1 build. >> Even if it doesn't build right away there are >> enough other fixes, >> basically >> in error checking and removing outdated >> coding, to >> make it worthwhile as >> is. >> >> Lenard >> >> >> René Dudfield wrote: >> >> hello, >> >> I have spoken to Jussi Toivola, about >> merging >> his pys60 branch into >> trunk before pygame 1.9 is released. >> >> So... the process we have decided is to >> slowly >> merge in changes... in >> small groups if possible. This will >> allow us >> to discuss his changes, >> and to try and make sure things still build >> and run ok on various >> platforms. >> >> We can discuss any issues on the >> mailing list >> as they come up. >> >> Is this ok? Lenard... what do you >> think? How does this go with the >> py3k branch? Should we try and merge >> more of >> that first... or at the >> same time... or after? >> >> >> >> >
