I have committed the latest changes so Pygame now builds normally for
Python 3.1. There may be a few error messages regarding compiling
optional .py files, but they can be ignored. I will get to them later.
Good luck,
Lenard
René Dudfield wrote:
cool. I'll try and do a portable python3 windows build on saturday.
Up to about 40 files left with conflicts in them... it's all been easy
so far... just time consuming.
cu,
On Thu, May 7, 2009 at 5:01 PM, Lenard Lindstrom <le...@telus.net
<mailto:le...@telus.net>> wrote:
Hi,
No, I don't have ready access to XP at the moment, though I could
probably cross-build from Python 2.5 if absolutely necessary, as I
did for Python 2.6.
Lenard
René Dudfield wrote:
nice one.
Well, I only did 2 files I think this morning... so feel free
to keep going if you like. It's no big deal if you keep going
I think. I'll just update from r2077 any of your changes past
that before I commit.
Do you have access to a windows machine at the moment? If
not, I'll try and build the installer for the python 3.x that
Andre Krause is using.
Andre: can you please confirm that you're using windows
portable python 3.0.1 from http://www.portablepython.com/ ?
Also, what day do you need pygame ready by?
cheers,
On Thu, May 7, 2009 at 1:01 PM, Lenard Lindstrom
<le...@telus.net <mailto:le...@telus.net>
<mailto:le...@telus.net <mailto:le...@telus.net>>> wrote:
Hi René,
Yeah, I kind of poured the code in there the last few days. I
could have waited. I can use the time to clean up the remaining
Python 3 changes before making another commit. I have
updated all
the modules that make sense for Python 3.1. setup.py will skip
those modules not ported so a Python 3 build will be as
simple as
any other. I also need to spend some time on the test
framework.
Lenard
René Dudfield wrote:
hi,
I made a diff like this:
...../trunk/ $ svn diff -r1761:2075
svn://seul.org/svn/pygame/branches/symbian_s60/
<http://seul.org/svn/pygame/branches/symbian_s60/>
<http://seul.org/svn/pygame/branches/symbian_s60/>
<http://seul.org/svn/pygame/branches/symbian_s60/> >
../../symbian_s60_patch.diff
where 1761 was the revision the symbian branch was
copied...
and 2075 is the current revision on trunk
I'm using this command to merge the changes into the trunk.
...../trunk/ $ svn merge -r1761:2075
svn://seul.org/svn/pygame/branches/symbian_s60/
<http://seul.org/svn/pygame/branches/symbian_s60/>
<http://seul.org/svn/pygame/branches/symbian_s60/>
<http://seul.org/svn/pygame/branches/symbian_s60/>
I'm working through the merge conflicts slowly,
hopefully more
free time on the weekend... expect a day or two... or
three :)
cu,
On Thu, May 7, 2009 at 4:56 AM, Lenard Lindstrom
<le...@telus.net <mailto:le...@telus.net>
<mailto:le...@telus.net <mailto:le...@telus.net>>
<mailto:le...@telus.net <mailto:le...@telus.net>
<mailto:le...@telus.net <mailto:le...@telus.net>>>> wrote:
Hi,
I guess I have made Pygame trunk a moving target the
last few
days. I got carried away. So I am freezing commits
at rev
2075 --
with the exception to base_test.py -- until the
symbian_s60
branch is merged back into trunk.
Lenard
Jussi Toivola wrote:
Hello,
I merged the latest trunk revisions(1993->2052) to
symbian_s60
branch
and tested the compilation on Ubuntu as well.
The tests
passed on
Ubuntu, except audio tests because it's on a virtual
machine
without
any audio devices and testLoadIcon, which was
unable to
locate
pygame/pygame_icon.bmp( checked and it wasn't
there )...
Anyway, feel
free to start merging the branch to trunk.
The build is available at:
http://pygame-symbian-s60.googlecode.com/files/pygame-S60_py25_SVN-2054_20090503_GCCE-UREL.sisx
2009/5/2 Lenard Lindstrom <le...@telus.net
<mailto:le...@telus.net>
<mailto:le...@telus.net <mailto:le...@telus.net>>
<mailto:le...@telus.net <mailto:le...@telus.net>
<mailto:le...@telus.net <mailto:le...@telus.net>>>>:
I've just committed the
changes to SVN. As for the
mixer
crash, there is a
know cleanup problem with SDL_mixer 1.2.8
that has been
fixed in SVN. I use
the SVN version in Windows. It doesn't seem
to help in
Debian though. I will
double check that the proper library is used. As
for smpeg
there is some
recent activity (three months ago), but for the
most part
nothing has been
checked in for nearly two years. The
sndarray test also
fails, though the
sound_array_demos.py works.
Lenard
René Dudfield wrote:
hi,
awesome.
As for the mixer crash... I think it
might be smpeg
related. I think
on win/mac/source we are using svn smpeg
with some
patches that
haven't made it into Debian as smpeg
hasn't had any
releases in ages.
I haven't confirmed this yet though. I
noticed
Tyler
had a crash on
mixer/ubuntu too.
On Sat, May 2, 2009 at 10:57 AM, Lenard
Lindstrom
<le...@telus.net
<mailto:le...@telus.net> <mailto:le...@telus.net
<mailto:le...@telus.net>>
<mailto:le...@telus.net <mailto:le...@telus.net>
<mailto:le...@telus.net <mailto:le...@telus.net>>>> wrote:
Hi René,
Good timing. I am preparing to merge
python3 back
into trunk. It builds
and
passes all tests in Python 2.5 on
Windows.
There
is a mixer.music problem
on
Debian Linux though, causing
mixer_music_test.py
to crash. I think it is
an
SDL_mixer issue (not recent SVN), but am
not sure.
Otherwise mixer and
mixer.music work. I will commit what
I have
then
try a Python 3.1 build.
Even if it doesn't build right away
there are
enough other fixes,
basically
in error checking and removing outdated
coding, to
make it worthwhile as
is.
Lenard
René Dudfield wrote:
hello,
I have spoken to Jussi Toivola,
about
merging
his pys60 branch into
trunk before pygame 1.9 is released.
So... the process we have
decided is to
slowly
merge in changes... in
small groups if possible. This will
allow us
to discuss his changes,
and to try and make sure things
still build
and run ok on various
platforms.
We can discuss any issues on the
mailing list
as they come up.
Is this ok? Lenard... what do you
think? How does this go with the
py3k branch? Should we try and
merge
more of
that first... or at the
same time... or after?