hi! recently i coded this humble snipped using sprites from subsurfaces: http://pastebin.com/f2b05bf70
the question is: it seems to be simple working with just 4 different sprites, one in each variable - but when they are hundreds or thousands, this task become to be very boring - can we store sprites into arrays instead of simple variables? another question: this example became slow when the ammount of sprites on screen are 256 or more, on a Pentium4-sse2 (i'm using Ubuntu Linux 9.04) - is there some way to speed up this task, and allowing as much as 1000 sprites or more for this? (i'm interested on trying to start coding those bullet-hell doujin shumps, and this snippet were for testing how many sprites we can count with for this kind of game development) thanks! :)