@TyleLaing but do you know where can i find working snippets with sprite groups, like this one i sent? http://pastebin.com/f2b05bf70
(or how sprite group classes can be easily implemented there, if you or someone don't mind... :| ) thanks a lot! :) On 7/7/09, Paulo Silva <nitrofur...@gmail.com> wrote: > thanks! :) > > On 7/7/09, Tyler Laing <trinio...@gmail.com> wrote: >> Hi, >> >> Take a look at the group classes. This lets you manage the sprites >> easily. >> >> http://www.pygame.org/docs/ref/sprite.html#pygame.sprite.Group >> >> -Tyler >> >> On Tue, Jul 7, 2009 at 8:55 AM, Paulo Silva <nitrofur...@gmail.com> >> wrote: >> >>> hi! >>> recently i coded this humble snipped using sprites from subsurfaces: >>> http://pastebin.com/f2b05bf70 >>> >>> the question is: it seems to be simple working with just 4 different >>> sprites, one in each variable - but when they are hundreds or >>> thousands, this task become to be very boring - can we store sprites >>> into arrays instead of simple variables? >>> >>> another question: this example became slow when the ammount of sprites >>> on screen are 256 or more, on a Pentium4-sse2 (i'm using Ubuntu Linux >>> 9.04) - is there some way to speed up this task, and allowing as much >>> as 1000 sprites or more for this? (i'm interested on trying to start >>> coding those bullet-hell doujin shumps, and this snippet were for >>> testing how many sprites we can count with for this kind of game >>> development) >>> >>> thanks! :) >>> >> >> >> >> -- >> Visit my blog at http://oddco.ca/zeroth/zblog >> >