thanks! :)
On 7/7/09, Tyler Laing <trinio...@gmail.com> wrote: > Hi, > > Take a look at the group classes. This lets you manage the sprites easily. > > http://www.pygame.org/docs/ref/sprite.html#pygame.sprite.Group > > -Tyler > > On Tue, Jul 7, 2009 at 8:55 AM, Paulo Silva <nitrofur...@gmail.com> wrote: > >> hi! >> recently i coded this humble snipped using sprites from subsurfaces: >> http://pastebin.com/f2b05bf70 >> >> the question is: it seems to be simple working with just 4 different >> sprites, one in each variable - but when they are hundreds or >> thousands, this task become to be very boring - can we store sprites >> into arrays instead of simple variables? >> >> another question: this example became slow when the ammount of sprites >> on screen are 256 or more, on a Pentium4-sse2 (i'm using Ubuntu Linux >> 9.04) - is there some way to speed up this task, and allowing as much >> as 1000 sprites or more for this? (i'm interested on trying to start >> coding those bullet-hell doujin shumps, and this snippet were for >> testing how many sprites we can count with for this kind of game >> development) >> >> thanks! :) >> > > > > -- > Visit my blog at http://oddco.ca/zeroth/zblog >