Hi, Take a look at the group classes. This lets you manage the sprites easily.
http://www.pygame.org/docs/ref/sprite.html#pygame.sprite.Group -Tyler On Tue, Jul 7, 2009 at 8:55 AM, Paulo Silva <nitrofur...@gmail.com> wrote: > hi! > recently i coded this humble snipped using sprites from subsurfaces: > http://pastebin.com/f2b05bf70 > > the question is: it seems to be simple working with just 4 different > sprites, one in each variable - but when they are hundreds or > thousands, this task become to be very boring - can we store sprites > into arrays instead of simple variables? > > another question: this example became slow when the ammount of sprites > on screen are 256 or more, on a Pentium4-sse2 (i'm using Ubuntu Linux > 9.04) - is there some way to speed up this task, and allowing as much > as 1000 sprites or more for this? (i'm interested on trying to start > coding those bullet-hell doujin shumps, and this snippet were for > testing how many sprites we can count with for this kind of game > development) > > thanks! :) > -- Visit my blog at http://oddco.ca/zeroth/zblog