Hi,

Take a look at the group classes. This lets you manage the sprites easily.

http://www.pygame.org/docs/ref/sprite.html#pygame.sprite.Group

-Tyler

On Tue, Jul 7, 2009 at 8:55 AM, Paulo Silva <nitrofur...@gmail.com> wrote:

> hi!
> recently i coded this humble snipped using sprites from subsurfaces:
> http://pastebin.com/f2b05bf70
>
> the question is: it seems to be simple working with just 4 different
> sprites, one in each variable - but when they are hundreds or
> thousands, this task become to be very boring - can we store sprites
> into arrays instead of simple variables?
>
> another question: this example became slow when the ammount of sprites
> on screen are 256 or more, on a Pentium4-sse2 (i'm using Ubuntu Linux
> 9.04) - is there some way to speed up this task, and allowing as much
> as 1000 sprites or more for this? (i'm interested on trying to start
> coding those bullet-hell doujin shumps, and this snippet were for
> testing how many sprites we can count with for this kind of game
> development)
>
> thanks! :)
>



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