On Fri, Aug 27, 2010 at 10:59:09AM -0400, Kris Schnee wrote: > On 2010.8.27 10:36 AM, B W wrote: >> Howdy, >> >> Reviving this old thread. The comments by Patrick and Brian really >> intrigued me, so I pursued the topic. Found a few interesting articles >> and one great article. My study has resulted in a recipe for those of us >> continually nagged by the question, "how can I get constant game speed >> independent of frame rate?". The demo requires Pygame, but the clock >> module only requires Python. > > Isn't it simply a matter of creating a Pygame Clock object and calling > clock.tick() to delay until the appropriate time to maintain some max > framerate?
That only caps a max framerate. What Gumm is talking about is when your framerate and your game simulation rate can be adjusted independantly --- James Paige