On Fri, Aug 27, 2010 at 08:43:59AM -0700, Brian Fisher wrote: > So you asked "what else do you need?" well the answer is if you want > consistent non-linear physics (like say you want the players to jump the > same all the time), then the "else" you need is fixed size timesteps for > your physical simulation.
I seem to remember that one of the Quake games (or was it all of them?) did this /wrong/. The distance your character could jump was affected by your frame rate, making certain hard jumps impossible at certain frame rates. --- James Paige