> In other words, use a small enough time step that the difference > is not big enough to be a problem. But if you're doing that, you > might as well pick one sufficiently small time step and use a > variable number of them per frame, so that the physics is > always predictable whatever the frame rate.
While we're on the time topic, is there an easy way to do slo-mo, a la Peggle Extreme Fever or a Burnout multi-car pileup? Alan