Hi,

on the upcomming android you can write apps with zero java :)  Of course
that is on 0.01% of peoples devices so far... but still nice for later.

"""If you're still looking at SDL-on-Android, you might want to check out
the Gingerbread SDK/NDK, which now provides a mechanism for native
apps that have access to libc, libm, libz, opengl|ES, opensl|ES,
input/events/sensors, app/activity lifecycle, resources, etc, without
the need to write any Java code.  JNI is available for access to
higher level Java APIs in the platform.

http://developer.android.com/sdk/android-2.3.html
http://developer.android.com/sdk/ndk/index.html
http://developer.android.com/reference/android/app/NativeActivity.html
"""


On Mon, Dec 6, 2010 at 6:01 PM, Lenard Lindstrom <le...@telus.net> wrote:

> Hi Tom,
>
> On 06/12/10 09:35 AM, Tom Rothamel wrote:
>
>
>> On Mon, Dec 6, 2010 at 11:16 AM, stas zytkiewicz <
>> stas.zytkiew...@gmail.com <mailto:stas.zytkiew...@gmail.com>> wrote:
>>
>>    Are you planning to eventually port the pygame.mixer ?
>>
>>
>> I'm not sure what the strategy for this would be. At the very least, I'll
>> document the sound playback code I have now - and perhaps I'll try to write
>> a compatibility layer.
>>
>>
>>  pygame.mixer wraps SDL_Mixer, which in turn provides a high level
> interface to SDL's sound interface. I believe SDL_mixer can be built without
> other dependencies such as SMPEG and ogg/vorbis. So if SDL audio works on
> the Android then pygame.mixer should work without changes.
>
> Lenard Lindstrom
>

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