On 26/08/11 11:15 AM, René Dudfield wrote:
On Fri, Aug 26, 2011 at 8:10 PM, Lenard Lindstrom <le...@telus.net
<mailto:le...@telus.net>> wrote:
An exclude list for pygame.init() :
pygame.init(exclude=['movie', ....])
That is feasible. And with no keyword argument:
pygame.init('display', 'mixer', ...)
only those modules are initialized.
pygame.init()
would continue to initialize everything. If this looks good I will
add it to the wish list.
Lenard Lindstrom
Hi,
I think it's a good idea, except I don't see how it's much better than...
pygame.display.init()
pygame.mixer.init()
Which would be backwards compatible with older pygames.
Hi,
The "pygame.init('display', ...) is redundant. The exclude list would be
useful for omitting an unused, costly, module. But in general I agree
that calling init() only on those modules that are used is good
programming practice. The Pygame examples should even be updated to
reflect this. Using pygame.init() is much like "from pygame import *".
Lenard