On Fri, Aug 26, 2011 at 2:28 PM, Lenard Lindstrom <le...@telus.net> wrote:
> The "pygame.init('display', ...) is redundant. The exclude list would be > useful for omitting an unused, costly, module. But in general I agree that > calling init() only on those modules that are used is good programming > practice. The Pygame examples should even be updated to reflect this. Using > pygame.init() is much like "from pygame import *". I see in the documentation that someone left a comment saying that not calling pygame.init prevents you from using pygame.time.get_ticks. Is there a workaround for people who want to use this function but don't want to call pygame.init? I'm also curious how it might work with lazy imports (which sounds like a great idea). -Christopher