I am blind and a python programmer, so would like to weigh in here. First, if you are developing for blind students, it is almost certain that the user already has a screen reader installed (a program that reads text aloud and/or shows it on an electronic braille display). If you want to use speech at all, I highly recommend the accessible_output package, from http://hg.qwitter-client.net There are other utilities there that you may find useful as you develop the game. If you use sound, the game_utils or sound_lib packages may come in handy as well. Depending on the game, you may not need pygame at all; it could be done with wx (to my knowledge, tk guis aren't accessible by blind users) and some use of event handlers and bound methods. Let me know if you have any questions about how to do this and what would work best for blind players.
On 10/22/11, Bryce Schroeder <bryce.schroe...@gmail.com> wrote: > You could do that, but I think a really cool idea would be an arcade > style shooter with the "display" in sound. > E.g. it gives eight distinct sequential sounds per "frame", one per > direction (N, NE, E, SE etc) the presence of an enemy alters the sound > for that direction, and you shoot it by pressing the button at the > right time. (All with appropriate aural feedback.) > > On Sat, Oct 22, 2011 at 9:51 AM, Luis Miguel Morillas > <moril...@gmail.com> wrote: >> A friend asked me to write a game for blind kids. He proposed me a >> kind of hangman game. Do you have any experience using speech >> recognition and text to speech into games? >> >> -- lm >> > -- Have a great day, Alex (msg sent from GMail website) mehg...@gmail.com; http://www.facebook.com/mehgcap