2011/10/22 Alex Hall <mehg...@gmail.com>: > I am blind and a python programmer, so would like to weigh in here. > First, if you are developing for blind students, it is almost certain > that the user already has a screen reader installed (a program that > reads text aloud and/or shows it on an electronic braille display). If > you want to use speech at all, I highly recommend the > accessible_output package, from > http://hg.qwitter-client.net > There are other utilities there that you may find useful as you > develop the game. If you use sound, the game_utils or sound_lib > packages may come in handy as well. Depending on the game, you may not > need pygame at all; it could be done with wx (to my knowledge, tk guis > aren't accessible by blind users) and some use of event handlers and > bound methods. Let me know if you have any questions about how to do > this and what would work best for blind players. >
Thanks, Alex for these interesting resources. I've got a lot to learn :-) I'll explore these repos and I'll ask you when I'll have got questions. -- lm > On 10/22/11, Bryce Schroeder <bryce.schroe...@gmail.com> wrote: >> You could do that, but I think a really cool idea would be an arcade >> style shooter with the "display" in sound. >> E.g. it gives eight distinct sequential sounds per "frame", one per >> direction (N, NE, E, SE etc) the presence of an enemy alters the sound >> for that direction, and you shoot it by pressing the button at the >> right time. (All with appropriate aural feedback.) >> >> On Sat, Oct 22, 2011 at 9:51 AM, Luis Miguel Morillas >> <moril...@gmail.com> wrote: >>> A friend asked me to write a game for blind kids. He proposed me a >>> kind of hangman game. Do you have any experience using speech >>> recognition and text to speech into games? >>> >>> -- lm >>> >> > > > -- > Have a great day, > Alex (msg sent from GMail website) > mehg...@gmail.com; http://www.facebook.com/mehgcap >