2011/10/23 Alec Bennett <wrybr...@gmail.com>: >> games for blind people > > This is such an interesting discussion. > > What about a game of concentration, where each keyboard key has a different > sound, and you have to find the other key with the same sound? Any key > that's already been paired will then be silent or give some white noise > sound. > > The sounds don't have to be simple tones, they could snippets of music, > speech, nature sounds, etc. > > A variation could be that there's a list of descriptions of the sounds, and > the object is to match the sound to its description. So you're not matching > pairs of identical sounds, but matching the sound to its description. > > Could be called "Chime In". > > Another thought for a different type of game I keep having is that some sort > of vibration speaker under a keyboard, which gives different feedback > depending on which key they press. So the keyboard isn't a text input device > anymore, but more of a controller. So the user presses multiple keys, which > makes different sounds, and the keyboard vibrates (from the vibration > speaker) to show the action on the screen. So maybe the game is like Marble > Madness, where they're trying to balance some object. There could be two (or > more) vibration speakers, mounted around the keyboard, to indicate when the > "marble" is falling off, and the user moves their hands on the keyboard to > balance the "marble". > > Let me know if you can't find what I mean by a "vibration speaker". Ages ago > a friend built a Space Invaders game that used one to make a tactile "thud", > and I'm sure I could get a link from him. >
What do you mena by a "vibration speaker". I was thinking on using vibrator with phones (or with gamepads) > And personally I love the idea of recreating old classics for blind people. > Pong, Space Invaders, etc, all played through tactile or aural interfaces. > Me too. -- lm > >