I use it for my 'soundtracks' in the games. The only problem I run into with it 
is it takes a 'loop' argument, which is how many times the song should loop, I 
wish you could set this too infinite but I usually set it too 500 and that 
seems to work. Assuming no one will play my game for mor than 26 hours in a 
row...

-Zack


On Jan 13, 2012, at 9:22 PM, Christopher Night <[email protected]> wrote:

> On Fri, Jan 13, 2012 at 9:15 PM, Lenard Lindstrom <[email protected]> wrote:
> On 13/01/12 01:43 PM, Julian Marchant wrote:
> --- On Fri, 1/13/12, Lenard Lindstrom<[email protected]>  wrote:
> 
> Also,
> though SDL does support streaming, Pygame does not.
> Everything must be loaded before played.
> Um... that's not true.  pygame.mixer.music is Pygame's streaming module.
> Oh right, I forgot about file like objects. Has anyone managed to use the 
> music module to play streaming audio?
> 
> I feel like I'm misunderstanding you, but yes I use pygame.mixer.music to 
> stream audio from an OGG file all the time. I've never had a problem with it. 
> Is that what you're asking?
> 
> -Christopher
> 

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