Any specific reason for targeting python 2.4?... It's ten years old. Currently, it is tested again 2.7 and 3.3, but I can't think of any reasons why 2.6 wouldn't work. As for 2.4, there might be some issues with the generator syntax. Its been a long time since I've used 2.4.
On Fri, Sep 19, 2014 at 6:06 AM, Jason Marshall <j...@yahoo.com> wrote: > How difficult would it be to make the code compatible with Python 2.4+? > > Jason > > ------------------------------ > * From: * Jason Marshall <j...@yahoo.com>; > * To: * pygame-users@seul.org <pygame-users@seul.org>; > * Subject: * Re: [pygame] TMX support in pygame > * Sent: * Thu, Sep 18, 2014 11:48:26 AM > > I haven't used your tools myself, but if they really work well and have > a tutorial and good documentation, then I'm in favor of adding them. > Batteries included! > > Thanks, > Jason > > ------------------------------ > *From:* Leif Theden <leif.the...@gmail.com> > *To:* pygame-users@seul.org > *Sent:* Monday, September 15, 2014 11:51 AM > *Subject:* [pygame] TMX support in pygame > > Hello everyone! > > I'm a long time user of pygame and active member of #pygame under the > handle bitcraft. I help many people who stumble into the channel to build > their first game in pygame. I've also released and maintain a couple small > libraries PyTMX and Pyscroll to help new users develop using the Tiled Map > Editor. > > https://github.com/bitcraft/PyTMX > https://github.com/bitcraft/pyscroll > > > The Tiled Map Editor is widely known in the indie game community and many > popular game development ecosystems include out-of-the-box support for it, > including pyglet, cocos2d-x, allegro5, libgdx, and many others. > > I am confident that PyGame will benefit from a TMX loader that it is > integrated into the core and documented on pygame.org. > > As maintainer of PyTMX and pyscroll, I would like to nominate these > projects to be integrated into the pygame core. They both support python > 2.7 and 3.3+ and I have tried to make them feel like native pygame > libraries; and they even work well with the spite/group concept. The only > library that it depends on outside of the python standard lib is the six > module. > > There are of other loaders available as well, and I will list them as well > for the consideration of the pygame core developers. My apologies if I > have overlooked another tiled TMX map format project. > > http://www.pygame.org/project/1158/ > http://pytmxlib.readthedocs.org/en/v0.1.0/ > https://bitbucket.org/r1chardj0n3s/pygame-tutorial/src/a383dd24790d/tmx.py > https://github.com/renfredxh/tmx > > > > Thank you everyone and I look forward to hearing your comments. > > >