Any specific reason for targeting python 2.4?...  It's ten years old.
 Currently, it is tested again 2.7 and 3.3, but I can't think of any
reasons why 2.6 wouldn't work.  As for 2.4, there might be some issues with
the generator syntax.  Its been a long time since I've used 2.4.

On Fri, Sep 19, 2014 at 6:06 AM, Jason Marshall <j...@yahoo.com> wrote:

> How difficult would it be to make the code compatible with Python 2.4+?
>
> Jason
>
>  ------------------------------
> * From: * Jason Marshall <j...@yahoo.com>;
> * To: * pygame-users@seul.org <pygame-users@seul.org>;
> * Subject: * Re: [pygame] TMX support in pygame
> * Sent: * Thu, Sep 18, 2014 11:48:26 AM
>
>   I haven't used your tools myself, but if they really work well and have
> a tutorial and good documentation, then I'm in favor of adding them.
> Batteries included!
>
> Thanks,
> Jason
>
>   ------------------------------
>  *From:* Leif Theden <leif.the...@gmail.com>
> *To:* pygame-users@seul.org
> *Sent:* Monday, September 15, 2014 11:51 AM
> *Subject:* [pygame] TMX support in pygame
>
> Hello everyone!
>
> I'm a long time user of pygame and active member of #pygame under the
> handle bitcraft.  I help many people who stumble into the channel to build
> their first game in pygame.  I've also released and maintain a couple small
> libraries PyTMX and Pyscroll to help new users develop using the Tiled Map
> Editor.
>
> https://github.com/bitcraft/PyTMX
> https://github.com/bitcraft/pyscroll
>
>
> The Tiled Map Editor is widely known in the indie game community and many
> popular game development ecosystems include out-of-the-box support for it,
> including pyglet, cocos2d-x, allegro5, libgdx, and many others.
>
> I am confident that PyGame will benefit from a TMX loader that it is
> integrated into the core and documented on pygame.org.
>
> As maintainer of PyTMX and pyscroll, I would like to nominate these
> projects to be integrated into the pygame core.  They both support python
> 2.7 and 3.3+ and I have tried to make them feel like native pygame
> libraries; and they even work well with the spite/group concept.  The only
> library that it depends on outside of the python standard lib is the six
> module.
>
> There are of other loaders available as well, and I will list them as well
> for the consideration of the pygame core developers.  My apologies if I
> have overlooked another tiled TMX map format project.
>
> http://www.pygame.org/project/1158/
> http://pytmxlib.readthedocs.org/en/v0.1.0/
> https://bitbucket.org/r1chardj0n3s/pygame-tutorial/src/a383dd24790d/tmx.py
> https://github.com/renfredxh/tmx
>
>
>
> Thank you everyone and I look forward to hearing your comments.
>
>
>

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