🎮👾👽🎮👾👽🎮👾👽🎮👾👽🎮👾

G'day! It's 2.0.0.dev4 time!
🎮👾👽🎮👾👽🎮👾👽🎮👾👽🎮👾


python3 -m pip install pygame==2.0.0.dev4 --pre --user
>
What goodies do we have in store?

Firstly, some SDL2 compatibility issues were fixed. Like the window
initially defaults to black, and the unicode field of keydown events is
filled. Thanks to @dlon <https://github.com/dlon>.

Speaking of SDL2, we are now shipping SDL 2.0.10
<https://discourse.libsdl.org/t/sdl-2-0-10-released/26429> which includes
stuff like batching renderer and lots of bug fixes, including to the Metal
renderer on Mac, lots of other stuff. Thanks to all the libSDL people.

Many, many fixes thanks to @charlesej <https://github.com/charlesej> and
some static analysis tools.

Some new contributors deserve thanks 🎉 🎈 including:
@thiagojobson <https://github.com/thiagojobson> @flaambe
<https://github.com/flaambe> @mampersat <https://github.com/mampersat>
@s0lst1ce <https://github.com/s0lst1ce>

@robertpfeiffer <https://github.com/robertpfeiffer> and @dlon
<https://github.com/dlon> fixed some issues with the fancy SCALED feature,
and @robertpfeiffer <https://github.com/robertpfeiffer> got the
toggle_fullscreen function working more reliably too!

And speaking of helping out, @robertpfeiffer
<https://github.com/robertpfeiffer> also helped out @nhpackard
<https://github.com/nhpackard> with an optimization to transform.scale.
When scaling to twice the width and height, a special optimized routine by
@nhpackard <https://github.com/nhpackard> is used.

Lots of fixes and tests happened to the draw, and mask modules mostly
thanks to @charlesej <https://github.com/charlesej> (but also to
@thiagojobson <https://github.com/thiagojobson>)

Lots of infrastructure changes happened to our build system to make things
easier for
developers. Firstly we started using LGTM which runs some lint tools on our
code for us.
Secondly we started using lots of other testing tools. Thanks to Travis CI
we have a
Power PC CPU robot building things. @takluyver
<https://github.com/takluyver> made a PR for the new manylinux2010 which
we sadly haven't started using yet. As usual a tiny bit more of the release
process has been automated.

An article for developers on contemporary C tools
<http://renesd.blogspot.com/2019/09/post-modern-c-tooling.html> is still
unfinished(but probably useful for developers of pygame). Here's some
issues of those tools applied to pygame:
https://github.com/pygame/pygame/labels/tooling

Again @charlesej <https://github.com/charlesej> in particular has been
amazing in going through mountains of issues uncovered.
The pygame code base is significantly cleaner, more portable, and less
buggy because of it.

Indic Scripts including Hindi, Telugu, Tamil are closer to being rendered
now thanks to the
work of new contributor @peanutbutterandcrackers
<https://github.com/peanutbutterandcrackers> tracking down things and
writing
some automated tests for it. This work is ready to be developed further and
is moving forward! Thanks!

Thanks for all the people trying out the pygame 2.0.0.dev3 builds and
(submitting issues) or patches including: @larryhastings
<https://github.com/larryhastings> @humanbeast7
<https://github.com/humanbeast7> @Pololot64 <https://github.com/Pololot64>
@mcpalmer1980 <https://github.com/mcpalmer1980>
@husano896 <https://github.com/husano896> @galexandreg
<https://github.com/galexandreg> @mgedmin <https://github.com/mgedmin>
@cgohlke <https://github.com/cgohlke> @cipri-tom
<https://github.com/cipri-tom> @noisnemid <https://github.com/noisnemid>
@DudmasterUltra <https://github.com/DudmasterUltra>
@agdt3 <https://github.com/agdt3> @crowjdh <https://github.com/crowjdh>
@JOHNIDnDNIW <https://github.com/JOHNIDnDNIW> @lordmauve
<https://github.com/lordmauve> @dheerajakula
<https://github.com/dheerajakula>

Speaking of bugs, as people have been using the 2.0.0.dev3 release, they've
been finding various bugs. All SDL2/pygame 2 related compatibility issues
reported by people are marked as critical.
https://github.com/pygame/pygame/labels/critical

These "critical <https://github.com/pygame/pygame/labels/critical>" issues
will be a focus as we move forward to shipping pygame 2.0.0.
If you feel like helping out with any of these "critical
<https://github.com/pygame/pygame/labels/critical>" issues, that would be
highly appreciated.

- confirm the bug (on your platform).
- cheer people on in the issues
- write a minimal working example script so people can reproduce the issue.
- write a test case, or try and clarify the issue

https://github.com/pygame/pygame/labels/critical

   - merged PRs
   <https://github.com/pygame/pygame/pulls?q=is%3Apr+is%3Aclosed>
   - 713 Commits since 1.9.6 stable release
   <https://github.com/pygame/pygame/compare/1.9.6...2.0.0.dev4>
   - 299 Commits since 2.0.0.dev3 pre release
   <https://github.com/pygame/pygame/compare/2.0.0.dev3...2.0.0.dev4>

------------------------------

ps. DaFluffyPotato released a new commercial game using the pygame
2.0.0.dev3 release.
"Drawn Down Abyss" is getting good reviews... check it out:
https://www.pygame.org/project/4294
pps. Feels like progress? Happy hacking!

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