Hey yas, There are binaries for Mac, Windows, and Linux with SDL2 on pypi.
You can try it out with a command something like this: python3 -m pip install pygame==2.0.0.dev2 --pre --user Also, SDL2 is the default now when you compile from source. You can use python setup.py install -sdl1 to compile against SDL 1.2. Feels like some sort of milestone close(r) to the finish line? Apart from lots and *LOTS* of work on the Color, Mask, and pygame.draw stuff, there are a few more experimental things. Like the sprite module compiled with Cython into C code. Additionally there is the new SCALED mode, for automagically scaling your low resolution game into a viewable sized window (a 320x200 window is tiny on a 4k screen... so this makes it bigger and scales everything for you). Check these lists out for more detailed info on what's changed: - merged PRs <https://github.com/pygame/pygame/pulls?q=is%3Apr+is%3Aclosed> - 341 Commits since 1.9.6 <https://github.com/pygame/pygame/compare/1.9.6...master> cheerio,