ok thanks for pointing out the faq (we'd need python-pyglet 1.1 on
debian =P) that solved my problem.


On Tue, Jul 1, 2008 at 7:44 AM, Alex Holkner <[EMAIL PROTECTED]> wrote:
>
> On Tue, Jul 1, 2008 at 3:22 PM, meushi <[EMAIL PROTECTED]> wrote:
>>
>> hi everyone, i'm new to python and pyglet, so that's maybe the reason
>> i must be missing something.
>>
>> here's the problem, i got no transluency (alpha=1), although using
>> glColor4f with floats that print between 0 and 1
>>
>> here's my gl context init:
>>
>> screen =
>> window.get_platform().get_default_display().get_default_screen()
>>        template =
>> gl.Config(alpha_size=8,sample_buffers=1,samples=4,double_buffer=True)
>>        try:
>>            config = screen.get_best_config(template)
>>        except window.NoSuchConfigException:
>>            print "window.NoSuchConfigException"
>>            template = gl.Config()
>>            config = screen.get_best_config(template)
>>
>> window.Window.__init__(self,config=config,visible=False,caption=self.pcaption)
>
> pyglet doesn't support translucent or transparent windows (i.e., being
> able to see through the window to the windows or desktop behind it).
>
> If you just need to composite translucent polygons, you don't need an
> alpha buffer (can avoid the configuration above), and just need to
> enable a blend function.  See the FAQ:
> http://groups.google.com/group/pyglet-users/web/faq.
>
> Alex.
>
> >
>

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