On Tue, Jul 1, 2008 at 3:22 PM, meushi <[EMAIL PROTECTED]> wrote: > > hi everyone, i'm new to python and pyglet, so that's maybe the reason > i must be missing something. > > here's the problem, i got no transluency (alpha=1), although using > glColor4f with floats that print between 0 and 1 > > here's my gl context init: > > screen = > window.get_platform().get_default_display().get_default_screen() > template = > gl.Config(alpha_size=8,sample_buffers=1,samples=4,double_buffer=True) > try: > config = screen.get_best_config(template) > except window.NoSuchConfigException: > print "window.NoSuchConfigException" > template = gl.Config() > config = screen.get_best_config(template) > > window.Window.__init__(self,config=config,visible=False,caption=self.pcaption)
pyglet doesn't support translucent or transparent windows (i.e., being able to see through the window to the windows or desktop behind it). If you just need to composite translucent polygons, you don't need an alpha buffer (can avoid the configuration above), and just need to enable a blend function. See the FAQ: http://groups.google.com/group/pyglet-users/web/faq. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
