I am not a lawyer.

AVbin is a wrapper of Libav.  They have some legal stuff here:
https://libav.org/legal.html  I followed the advice on that page to the
best of my knowledge.  If you are making packages, the responsibility is
now yours. :-)

~ Nathan

On Sun, Mar 8, 2015 at 4:06 AM, Rob <[email protected]> wrote:

> Hi,
>
> I created a redistributable package at
> https://bitbucket.org/pyglet/pyglet/downloads/avbin_10_pyglet.tar.gz
>
> @Nathan: I included the license file and also pointed to it in the readme.
> Would that be ok?
>
> @Brandon: Please see the readme inside and let me know if this works for
> you.
>
> Rob
>
> Op zaterdag 7 maart 2015 21:21:43 UTC+1 schreef Nathan:
>>
>> AVbin consists of a single library file per platform.  Feel free to
>> repackage them however you want, as long as you abide by the license it is
>> under.
>>
>> AVbin still needs help.  See https://groups.google.com/
>> forum/#!topic/pyglet-users/HxJVKUPcwgE
>>
>> Now that Pyglet seems to have been resurrected, perhaps someone would
>> like to take the reins for Pyglet from me (see above link for more details).
>>
>> I would be happy to add committers.  I would be even happier to transfer
>> control of the entire project.  I'm really no longer involved except for as
>> a distant observer wishing you guys well and cheering you on.
>>
>> ~ Nathan
>>
>> On Sat, Mar 7, 2015 at 9:48 AM, Brandon Keith Biggs <
>> [email protected]> wrote:
>>
>>>  Hello,
>>> If you could do that, it would really be amazing!
>>> Right now it is AVbin keeping me from changing the back-end of my game
>>> library to pyglet. Once I can get the cross-platform AVbin package, I can
>>> update my distributions!
>>> Thank you,
>>>
>>>  Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
>>> On 3/7/2015 5:28 PM, Rob wrote:
>>>
>>> Hi,
>>>
>>>  I am not sure if it works for every platform, but usually putting the
>>> library in the same directory as the module importing it makes it being
>>> found. So then you do not need to put it in os specific places. As I can
>>> see from the source code it tries the default first. So putting it in
>>> pyglet/media should work. I did not try yet.
>>>
>>>  I am in favor of creating a 'dist' friendly package of avbin. I am
>>> currently working on pyglet.media, so maybe I'll try to pry the files out
>>> of the installers (or build them myself).
>>>
>>>  Rob
>>>
>>> Op zaterdag 7 maart 2015 13:59:51 UTC+1 schreef Brandon Keith Biggs:
>>>>
>>>>  Hello,
>>>> Most of my stuff is zipped with CX_Freeze or pyinstaller, so I can
>>>> include it in one of those scripts.
>>>> I just don't know where to download or put the binaries.
>>>> Thanks,
>>>>
>>>>  Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
>>>> On 3/7/2015 12:09 PM, Rob wrote:
>>>>
>>>> It would be nice if AVbin would provide a package containing the
>>>> libraries for each platform, instead of just platform installers. That
>>>> would be kind of a 'dist' package. Maybe even add a nice script to install
>>>> based on the platform?
>>>>
>>>>  Rob
>>>>
>>>> Op zaterdag 7 maart 2015 09:10:26 UTC+1 schreef Brandon Keith Biggs:
>>>>>
>>>>>  Hello,
>>>>> I am looking at using pyglet as my primary development environment for
>>>>> games. I have a question though:
>>>>> Is there a folder I can include in every development system that has
>>>>> the correct AVbin  binary for each OS?
>>>>> For example, if I have a pyinstaller.spec file, it will check the os,
>>>>> then copy the proper AVbin file into the dist so I have something like:
>>>>>
>>>>> dist/AVbin.dll
>>>>> dist/game.exe
>>>>>
>>>>> Then I just rename my dist file and give it to people for that os.
>>>>> Is this possible?
>>>>> thanks,
>>>>>
>>>>> --
>>>>> Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
>>>>>
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