Hello,
So what I understand is that:
If you wish to sell your product, it is OK, but if you happen to be
using a patented function, there is a chance the guys could come after
you. But in order to use the dll, you need to make the dll available
outside your binary. So I couldn't for example, use the pyinstaller 1
binary option and just send that around.
But if people stay with ogg files, I think they will be fine.
MP3 is a big mess and I think I'll just say something to the effect that
they will need to look at the audio format they wish to use to make sure
there are no licensing requirements.
Because AvBin is just a list of lgpl players for audio, they don't deal
with anything but playing the recording. All AvBin would like is you to
give your users the dll in a way they can use it in other things...
(Although for most people this is rather pointless...)
Is this other people's interpretations?
thanks,
Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
On 3/8/2015 11:02 PM, Nathan wrote:
I am not a lawyer.
AVbin is a wrapper of Libav. They have some legal stuff here:
https://libav.org/legal.html I followed the advice on that page to
the best of my knowledge. If you are making packages, the
responsibility is now yours. :-)
~ Nathan
On Sun, Mar 8, 2015 at 4:06 AM, Rob <[email protected]
<mailto:[email protected]>> wrote:
Hi,
I created a redistributable package at
https://bitbucket.org/pyglet/pyglet/downloads/avbin_10_pyglet.tar.gz
@Nathan: I included the license file and also pointed to it in the
readme. Would that be ok?
@Brandon: Please see the readme inside and let me know if this
works for you.
Rob
Op zaterdag 7 maart 2015 21:21:43 UTC+1 schreef Nathan:
AVbin consists of a single library file per platform. Feel
free to repackage them however you want, as long as you abide
by the license it is under.
AVbin still needs help. See
https://groups.google.com/forum/#!topic/pyglet-users/HxJVKUPcwgE
<https://groups.google.com/forum/#%21topic/pyglet-users/HxJVKUPcwgE>
Now that Pyglet seems to have been resurrected, perhaps
someone would like to take the reins for Pyglet from me (see
above link for more details).
I would be happy to add committers. I would be even happier
to transfer control of the entire project. I'm really no
longer involved except for as a distant observer wishing you
guys well and cheering you on.
~ Nathan
On Sat, Mar 7, 2015 at 9:48 AM, Brandon Keith Biggs
<[email protected]> wrote:
Hello,
If you could do that, it would really be amazing!
Right now it is AVbin keeping me from changing the
back-end of my game library to pyglet. Once I can get the
cross-platform AVbin package, I can update my distributions!
Thank you,
Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
On 3/7/2015 5:28 PM, Rob wrote:
Hi,
I am not sure if it works for every platform, but usually
putting the library in the same directory as the module
importing it makes it being found. So then you do not
need to put it in os specific places. As I can see from
the source code it tries the default first. So putting it
in pyglet/media should work. I did not try yet.
I am in favor of creating a 'dist' friendly package of
avbin. I am currently working on pyglet.media, so maybe
I'll try to pry the files out of the installers (or build
them myself).
Rob
Op zaterdag 7 maart 2015 13:59:51 UTC+1 schreef Brandon
Keith Biggs:
Hello,
Most of my stuff is zipped with CX_Freeze or
pyinstaller, so I can include it in one of those scripts.
I just don't know where to download or put the binaries.
Thanks,
Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
On 3/7/2015 12:09 PM, Rob wrote:
It would be nice if AVbin would provide a package
containing the libraries for each platform, instead
of just platform installers. That would be kind of a
'dist' package. Maybe even add a nice script to
install based on the platform?
Rob
Op zaterdag 7 maart 2015 09:10:26 UTC+1 schreef
Brandon Keith Biggs:
Hello,
I am looking at using pyglet as my primary
development environment for games. I have a
question though:
Is there a folder I can include in every
development system that has the correct AVbin
binary for each OS?
For example, if I have a pyinstaller.spec file,
it will check the os, then copy the proper AVbin
file into the dist so I have something like:
dist/AVbin.dll
dist/game.exe
Then I just rename my dist file and give it to
people for that os.
Is this possible?
thanks,
--
Brandon Keith Biggs
<http://www.brandonkeithbiggs.com/>
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