Hello,
So what I understand is that:
If you wish to sell your product, it is OK, but if you happen to be using a patented function, there is a chance the guys could come after you. But in order to use the dll, you need to make the dll available outside your binary. So I couldn't for example, use the pyinstaller 1 binary option and just send that around.
But if people stay with ogg files, I think they will be fine.
MP3 is a big mess and I think I'll just say something to the effect that they will need to look at the audio format they wish to use to make sure there are no licensing requirements. Because AvBin is just a list of lgpl players for audio, they don't deal with anything but playing the recording. All AvBin would like is you to give your users the dll in a way they can use it in other things... (Although for most people this is rather pointless...)
Is this other people's interpretations?
thanks,

Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
On 3/8/2015 11:02 PM, Nathan wrote:
I am not a lawyer.

AVbin is a wrapper of Libav. They have some legal stuff here: https://libav.org/legal.html I followed the advice on that page to the best of my knowledge. If you are making packages, the responsibility is now yours. :-)

~ Nathan

On Sun, Mar 8, 2015 at 4:06 AM, Rob <[email protected] <mailto:[email protected]>> wrote:

    Hi,

    I created a redistributable package at
    https://bitbucket.org/pyglet/pyglet/downloads/avbin_10_pyglet.tar.gz

    @Nathan: I included the license file and also pointed to it in the
    readme. Would that be ok?

    @Brandon: Please see the readme inside and let me know if this
    works for you.

    Rob

    Op zaterdag 7 maart 2015 21:21:43 UTC+1 schreef Nathan:

        AVbin consists of a single library file per platform.  Feel
        free to repackage them however you want, as long as you abide
        by the license it is under.

        AVbin still needs help.  See
        https://groups.google.com/forum/#!topic/pyglet-users/HxJVKUPcwgE
        <https://groups.google.com/forum/#%21topic/pyglet-users/HxJVKUPcwgE>

        Now that Pyglet seems to have been resurrected, perhaps
        someone would like to take the reins for Pyglet from me (see
        above link for more details).

        I would be happy to add committers.  I would be even happier
        to transfer control of the entire project.  I'm really no
        longer involved except for as a distant observer wishing you
        guys well and cheering you on.

        ~ Nathan

        On Sat, Mar 7, 2015 at 9:48 AM, Brandon Keith Biggs
        <[email protected]> wrote:

            Hello,
            If you could do that, it would really be amazing!
            Right now it is AVbin keeping me from changing the
            back-end of my game library to pyglet. Once I can get the
            cross-platform AVbin package, I can update my distributions!
            Thank you,

            Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
            On 3/7/2015 5:28 PM, Rob wrote:
            Hi,

            I am not sure if it works for every platform, but usually
            putting the library in the same directory as the module
            importing it makes it being found. So then you do not
            need to put it in os specific places. As I can see from
            the source code it tries the default first. So putting it
            in pyglet/media should work. I did not try yet.

            I am in favor of creating a 'dist' friendly package of
            avbin. I am currently working on pyglet.media, so maybe
            I'll try to pry the files out of the installers (or build
            them myself).

            Rob

            Op zaterdag 7 maart 2015 13:59:51 UTC+1 schreef Brandon
            Keith Biggs:

                Hello,
                Most of my stuff is zipped with CX_Freeze or
                pyinstaller, so I can include it in one of those scripts.
                I just don't know where to download or put the binaries.
                Thanks,

                Brandon Keith Biggs <http://www.brandonkeithbiggs.com/>
                On 3/7/2015 12:09 PM, Rob wrote:
                It would be nice if AVbin would provide a package
                containing the libraries for each platform, instead
                of just platform installers. That would be kind of a
                'dist' package. Maybe even add a nice script to
                install based on the platform?

                Rob

                Op zaterdag 7 maart 2015 09:10:26 UTC+1 schreef
                Brandon Keith Biggs:

                    Hello,
                    I am looking at using pyglet as my primary
                    development environment for games. I have a
                    question though:
                    Is there a folder I can include in every
                    development system that has the correct AVbin
                    binary for each OS?
                    For example, if I have a pyinstaller.spec file,
                    it will check the os, then copy the proper AVbin
                    file into the dist so I have something like:

                    dist/AVbin.dll
                    dist/game.exe

                    Then I just rename my dist file and give it to
                    people for that os.
                    Is this possible?
                    thanks,

-- Brandon Keith Biggs
                    <http://www.brandonkeithbiggs.com/>

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