I last used pymol about a year ago (not sure which version), but typical ray-tracing jobs of simple cartoon-ribbons etc took mere seconds to a few minutes at most. I just upgraded to the new v0.98 and made some similar figures, but the ray-tracing is taking 30 min to 1 hr or more. This is pretty much unusable if you need to ray-trace several times to get the figure to look how you want. Am I the only one experiencing slow ray-tracing with pymol? I'm using the windows build provided on the pymol website. I tried 2 PC computers:
(1) 1.4 GHz athlon 512 MB ram Geforce2 GTS (64MB) Graphics Card WinXP (2) Dell Inspiron XPS Gen 2 Desktop Replacement 2 GHz cpu (pentium m 760) Geforce go 6800 ultra 1 GB ram WinXP media centre edition The Dell is more than powerful enough to render rapidly...but both computers behaved similarly. Anyone have any ideas? - Mark Oh yeah, please make a clean way of aborting from a ray-trace...please.