set scene_animation_duration, 5.0

Time in seconds.

--
Warren L. DeLano, Ph.D.                     
Principal Scientist

. DeLano Scientific LLC  
. 400 Oyster Point Blvd., Suite 213           
. South San Francisco, CA 94080 USA   
. Biz:(650)-872-0942  Tech:(650)-872-0834     
. Fax:(650)-872-0273  Cell:(650)-346-1154
. mailto:war...@delsci.com      
 

> -----Original Message-----
> From: pymol-users-ad...@lists.sourceforge.net 
> [mailto:pymol-users-ad...@lists.sourceforge.net] On Behalf Of 
> hari jayaram
> Sent: Friday, May 27, 2005 11:55 AM
> To: pymol-users@lists.sourceforge.net
> Subject: Re: [PyMOL] v0.98 slow (includes: ray abort info...)
> 
> Hi , I really like the slow transitions between scenes in 
> Pymol 0.98. It is a great benefit to structure presentation.
> 
> I had just one question is there a way to slow down the 
> transitions by a custom amount. 
> 
> Any help/suggestions will be greatly appreciated Hari Jayaram 
> Brandeis University
> 
> 
> On 5/27/05, Warren DeLano <war...@delanoscientific.com> wrote:
> 
>       Mark,
>       
>       0.98 should rarely be more4X slower to ray-trace than 
> 0.97 unless you are
>       running out of RAM.
>       
>       To get the faster but orthoscopic 0.97 raytracing behavior, "set
>       orthoscopic" before raytracing. 
>       
>       > Oh yeah, please make a clean way of aborting from a
>       > ray-trace...please.
>       
>       Actually, it exists...but it is not 100% general:
>       
>       To be able abort from ray tracing, it is necessary to 
> run it asychronously 
>       (ray async=1).  This is the default if you press the 
> "ray" button in the
>       Tcl/Tk GUI.
>       
>       Provide that a ray trace is running asychronously, then 
> you can in abort it
>       in 0.98 by clicking on the OpenGL window to get focus 
> and then hitting the 
>       backspace or delete keys.
>       
>       Cheers,
>       Warren
>       
>       
>       --
>       Warren L. DeLano, Ph.D.
>       Principal Scientist
>       
>       . DeLano Scientific LLC
>       . 400 Oyster Point Blvd., Suite 213
>       . South San Francisco, CA 94080 USA 
>       . Biz:(650)-872-0942  Tech:(650)-872-0834
>       . Fax:(650)-872-0273  Cell:(650)-346-1154
>       . mailto:war...@delsci.com
>       
>       
>       > -----Original Message-----
>       > From: pymol-users-ad...@lists.sourceforge.net 
> <mailto:pymol-users-ad...@lists.sourceforge.net> 
>       > [mailto:pymol-users-ad...@lists.sourceforge.net] On Behalf Of
>       > Mark Wilke
>       > Sent: Friday, May 27, 2005 11:08 AM 
>       > To: pymol-users@lists.sourceforge.net
>       > Subject: [PyMOL] v0.98 slow
>       >
>       > I last used pymol about a year ago (not sure which version),
>       > but typical ray-tracing jobs of simple cartoon-ribbons etc 
>       > took mere seconds to a few minutes at most.  I just upgraded
>       > to the new v0.98 and made some similar figures, but the
>       > ray-tracing is taking 30 min to 1 hr or more.  This is pretty
>       > much unusable if you need to ray-trace several times to get 
>       > the figure to look how you want.  Am I the only one
>       > experiencing slow ray-tracing with pymol?  I'm using the
>       > windows build provided on the pymol website.  I tried 
> 2 PC computers:
>       >
>       > (1) 1.4 GHz athlon
>       >     512 MB ram
>       >     Geforce2 GTS (64MB) Graphics Card
>       >     WinXP
>       >
>       > (2) Dell Inspiron XPS Gen 2 Desktop Replacement
>       >     2 GHz cpu (pentium m 760)
>       >     Geforce go 6800 ultra 
>       >     1 GB ram
>       >     WinXP media centre edition
>       >
>       > The Dell is more than powerful enough to render rapidly...but
>       > both computers behaved similarly.  Anyone have any ideas?
>       >
>       > - Mark 
>       >
>       > Oh yeah, please make a clean way of aborting from a
>       > ray-trace...please.
>       >
>       >
>       >
>       >
>       >
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