No worries, I'll be here, and good luck. :)

On 10 July 2014 16:29, md <accou...@mdonovan.com> wrote:

> Thanks Marcus!,
>
> I figured this was going to be the case. It sounds similar to Softimage
> command model/object model.
>
> Anyway ... i guess starting with the commands would be fine for now.
>
> Thanks again ... I am sure I will be bothering you again shortly ;-)
>
>
> On Thursday, July 10, 2014 10:29:25 AM UTC-4, Marcus Ottosson wrote:
>
>> Hi md,
>>
>> Vague descriptions get vague answers. "Best" is subjective and a number
>> of things in Maya can't be directly compared to Softimage.
>>
>> For anyone getting started with Python in Maya, I'd point you to
>> maya.cmds and tell you to stick to your guns until you find reason to do
>> otherwise. The important point to take away also is that the Maya Python
>> API is not the equivalent to the Softimage Object Model and starting there
>> will most likely be the source of much frustration. maya.cmds represents
>> anything you can do with the buttons in the UI, which includes getting and
>> altering render settings.
>>
>> But again, it very much depends on the specifics of your problem and soon
>> you'll hear reasons as to why you should not use it as an alternative was
>> just recently discussed here:
>> https://groups.google.com/forum/#!topic/python_inside_maya/jb0lD8SXk_M
>>
>> Here are the main references for maya.cmds and nodes in general (render
>> settings are nodes too)
>> http://download.autodesk.com/global/docs/maya2013/en_us/
>> CommandsPython/index.html
>> http://download.autodesk.com/global/docs/maya2013/en_us/Nodes/index.html
>>
>> Best,
>> Marcus
>>
>>
>> On 10 July 2014 14:53, md <acco...@mdonovan.com> wrote:
>>
>>> Hey Guys,
>>>
>>> I am just starting (yesterday actually) to convert our Softimage
>>> Rendering Pipeline to Maya.
>>>
>>> The first thing I need to be able to do is access and change the various
>>> Render Settings per Render Layer.
>>>
>>> Since there is Python 1 API,Python 2 API, PyMel etc. I'm a bit confused
>>> at where I should be concentrating my time learning the maya API.
>>>
>>> I am not looking for someone to tell me the exact way to do this, but
>>> rather where to learn the best approach for this and how to get to the
>>> parts of the API documentation that I need to without getting bogged down
>>> in methods that are obsolete etc.
>>>
>>> DOes this make sense ?
>>>
>>> I miss Softimage's API Documenation ... it was simple ... There was an
>>> object model, you looked up what you needed to address (file name prefix
>>> for example) and it gave you the various ways to access those classes and
>>> functions.
>>>
>>> Thanks
>>>
>>> M
>>>
>>>
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>>
>>
>>
>> --
>> *Marcus Ottosson*
>> konstr...@gmail.com
>>
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-- 
*Marcus Ottosson*
konstrukt...@gmail.com

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