Yes, definitively start out with the Maya Python docs.


On tors, jul 10, 2014 at 7:21 em, Geordie Martinez <geordiemarti...@gmail.com> wrote:
also super useful is pyside_dynamic for making a pointer to your main maya window:
https://github.com/lunaryorn/snippets/blob/master/qt4/designer/pyside_dynamic.py


And if you have maya2014 for windows you get QT Designer for free in the maya/bin folder so you can use that to design your basic GUI
the convert it to python using pysideuic
http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url="">








On Thu, Jul 10, 2014 at 10:08 AM, Christopher Stewart <stonesoupdigi...@gmail.com> wrote:
The Maya python docs have been my main resource in building tools
(mostly V-Ray centric lighting, image processing or farm sim kinds of
things). Helpfully linked off of your Maya's help menu.

Scraping group archives and forums for example code or to get over a
hump works a treat. A quick search turns up these pertaining to your
particular query:

https://groups.google.com/forum/#!topic/python_inside_maya/kbc7QHyn508
http://www.vrsets.com/cg-talk/basic-script-to-create-layer-overrides-and-disable-them/

Sometimes a hunt will turn up a MEL solution, most of which are very
easy to translate or, in a pinch, wrap in python. There are situations
where it's pragmatic to do this. Or even mix a bit of pymel into your
cmds-based scripting. Or a bit of OpenMaya.

Pipeline here just suggested a book on PySide as we will eventually
move off of 2012 (or so I hope):

http://shop.oreilly.com/product/9781849699594.do (I happened to buy
here because of the various digital editions available).

Now that I've been dragged into Houdini lighting, a conversation about
render layer queries would be a welcome relief :-).

Cheers,

Christopher








On Thu, Jul 10, 2014 at 6:53 AM, md <accou...@mdonovan.com> wrote:
> Hey Guys,
>
> I am just starting (yesterday actually) to convert our Softimage Rendering
> Pipeline to Maya.
>
> The first thing I need to be able to do is access and change the various
> Render Settings per Render Layer.
>
> Since there is Python 1 API,Python 2 API, PyMel etc. I'm a bit confused at
> where I should be concentrating my time learning the maya API.
>
> I am not looking for someone to tell me the exact way to do this, but rather
> where to learn the best approach for this and how to get to the parts of the
> API documentation that I need to without getting bogged down in methods that
> are obsolete etc.
>
> DOes this make sense ?
>
> I miss Softimage's API Documenation ... it was simple ... There was an
> object model, you looked up what you needed to address (file name prefix for
> example) and it gave you the various ways to access those classes and
> functions.
>
> Thanks
>
> M
>
>
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--
----
Christopher Stewart
Vancouver, BC
3D TD | VFX IT

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