There is no obvious reason to have a loop counter. This limits from
reading several megabytes large buffers in one go, since socket
read/write usually have a limit.

Signed-off-by: Marc-André Lureau <marcandre.lur...@redhat.com>
---
 chardev/char-fe.c | 6 +-----
 1 file changed, 1 insertion(+), 5 deletions(-)

diff --git a/chardev/char-fe.c b/chardev/char-fe.c
index b1f228e8b5..f158f158f8 100644
--- a/chardev/char-fe.c
+++ b/chardev/char-fe.c
@@ -56,7 +56,7 @@ int qemu_chr_fe_write_all(CharBackend *be, const uint8_t 
*buf, int len)
 int qemu_chr_fe_read_all(CharBackend *be, uint8_t *buf, int len)
 {
     Chardev *s = be->chr;
-    int offset = 0, counter = 10;
+    int offset = 0;
     int res;
 
     if (!s || !CHARDEV_GET_CLASS(s)->chr_sync_read) {
@@ -88,10 +88,6 @@ int qemu_chr_fe_read_all(CharBackend *be, uint8_t *buf, int 
len)
         }
 
         offset += res;
-
-        if (!counter--) {
-            break;
-        }
     }
 
     if (qemu_chr_replay(s) && replay_mode == REPLAY_MODE_RECORD) {
-- 
2.18.0.rc1


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