There is no obvious reason to have a loop counter. This limits from reading several megabytes large buffers in one go, since socket read/write usually have a limit.
Signed-off-by: Marc-André Lureau <marcandre.lur...@redhat.com> --- chardev/char-fe.c | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/chardev/char-fe.c b/chardev/char-fe.c index b1f228e8b5..f158f158f8 100644 --- a/chardev/char-fe.c +++ b/chardev/char-fe.c @@ -56,7 +56,7 @@ int qemu_chr_fe_write_all(CharBackend *be, const uint8_t *buf, int len) int qemu_chr_fe_read_all(CharBackend *be, uint8_t *buf, int len) { Chardev *s = be->chr; - int offset = 0, counter = 10; + int offset = 0; int res; if (!s || !CHARDEV_GET_CLASS(s)->chr_sync_read) { @@ -88,10 +88,6 @@ int qemu_chr_fe_read_all(CharBackend *be, uint8_t *buf, int len) } offset += res; - - if (!counter--) { - break; - } } if (qemu_chr_replay(s) && replay_mode == REPLAY_MODE_RECORD) { -- 2.18.0.rc1