No need to use the low-level QOM API when an object inherits from QDev. Directly use the QDev API to set its properties.
Signed-off-by: Philippe Mathieu-Daudé <phi...@linaro.org> --- hw/core/numa.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/hw/core/numa.c b/hw/core/numa.c index d8d36b16d8..9b6f9848e3 100644 --- a/hw/core/numa.c +++ b/hw/core/numa.c @@ -34,6 +34,7 @@ #include "qapi/opts-visitor.h" #include "qapi/qapi-visit-machine.h" #include "sysemu/qtest.h" +#include "hw/qdev-properties.h" #include "hw/core/cpu.h" #include "hw/mem/pc-dimm.h" #include "migration/vmstate.h" @@ -740,8 +741,7 @@ void numa_cpu_pre_plug(const CPUArchId *slot, DeviceState *dev, Error **errp) /* due to bug in libvirt, it doesn't pass node-id from props on * device_add as expected, so we have to fix it up here */ if (slot->props.has_node_id) { - object_property_set_int(OBJECT(dev), "node-id", - slot->props.node_id, errp); + qdev_prop_set_int32(dev, "node-id", slot->props.node_id); } } else if (node_id != slot->props.node_id) { error_setg(errp, "invalid node-id, must be %"PRId64, -- 2.38.1