Ralf, your description is pretty close to the „dev“ device, but I’m still missing long filename support?
Tobias Am 11.02.2014 um 18:04 schrieb Ralf Reköndt <ralf.rekoe...@t-online.de>: > Hmm, I think I have sent this to you. You will find this in RAMTOOL_ASM, > starting at the Label "chgdev" (as far as I remember). > > The whole thing was an idea of mine, Martin just ;-)) realised it. I just > wanted to put all my QL-Games in separate TK2 subdirectories on my FLP, e.g. > > Cavern > Metropolis > Tankbusters > .... > > and wanted to start every game with "LRUN FLP1_BOOT" (after an DDOWN xxx) and > every game has to find corresponding files, even at MC level. > > And that worked on a standard QL (with SQB+mouse) without Level 2. Perhaps > it does not run with this (but I think, it is changable). .Martin has > enclosed all standard devices (RAM, FLP, MDV), except "WIN", which of course > should use its own way. At that time, we did not except this kind of Level > 2.... > > Cheers...Ralf > > ----- Original Message ----- From: "gdgqler" > >> Or have a look at the TK3 sources. There, you could set (in the old TK2 way) >> a "DDOWN test", where a "BOOT" was located and LRUN FLP1_BOOT and all files >> were able to find other files, even in the (old TK2 way) subdirectory >> "test". That worked perfectly. Files in the root were always be able to be >> located with i.e. "FLP1_\FULL_NAME". >> >> > > Some time ago went through the source code for TK3, cutting out the parts > that - for me at any rate - did not work. Nowhere did I see coding which > would get round the problem of filename size. But perhaps I missed it! > > George > > _______________________________________________ > QL-Users Mailing List > http://www.q-v-d.demon.co.uk/smsqe.htm > _______________________________________________ > QL-Users Mailing List > http://www.q-v-d.demon.co.uk/smsqe.htm _______________________________________________ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm