Jerome Grimbert wrote: > You're correct about the cache, but there is more than one workaround: > - the cache is restricted to one blob, one pattern and one sprite. > (even if I do not yet understand its source and I'm wondering about > a possible error with the blob caching, especially on my Q40 with my compilation > of SMSQ/E 2y99, but that's another story ...) > If you have to update a dynamic sprite/blob/pattern, just do like the > sprted code, use two of them alternatively (first get cached but you then use > the second which get in the cache [pushing the first out] and then > you revert back to first. > - Or you can use the 'timer' information : if it does not match, the > cache is updated!
Best solution: - increase the "cache version number". It's the byte after the timer version number. Marcel