Thank you for sharing this Rebecca. I have a general question about how this
major project is split into 2 separate assessment instruments. Is this
acceptable from a panel point of view? I have been led to believe that a
major project cannot be split into 2 separate pieces of assessment like
this.

 

Would appreciate the viewpoint of others on this, particularly people
associated with the different panels around the state.

 

Thanks, 
Allison

 

From: [email protected]
[mailto:[email protected]] On Behalf Of HUGGETT Rebecca
Sent: Monday, 23 May 2011 9:16 AM
To: QSITE ICT Teachers
Subject: RE: [qsiteict] Paper Prototyping

 

Hi everyone,

 

In 12 ITS we do a game design written task then a game design minor project
(see attached). This way they have to do the game design to a decent
standard first, and once that has been completed and marked they create the
game.

 

 

Thanks,
Rebecca 
" - - - - - - - - - - - - - -
Rebecca Huggett
Maths / IT Teacher
E-Learning Coordinator
Moranbah SHS
(: 07 4949 2111
(: Extension 123
8: [email protected] 

 

 

  _____  

From: [email protected]
[mailto:[email protected]] On Behalf Of Kym Coleman
Sent: Saturday, 21 May 2011 11:04 PM
To: QSITE ICT Teachers
Cc: QSITE ICT Teachers
Subject: Re: [qsiteict] Paper Prototyping

Year 9 IT but could be used at any level. Just change the complexity of the
game.

Sent from my iPhone


On May 21, 2011, at 7:45 PM, "FINCH Allison" <[email protected]> wrote:

Kym,

Do you use this proforma for ICT SAS or ITS?

Allison

From: [email protected]
[mailto:[email protected]] On Behalf Of Kym Coleman
Sent: Saturday, 21 May 2011 12:32 PM
To: QSITE ICT Teachers
Subject: RE: [qsiteict] Paper Prototyping

Our girls have to write a game plan before they start creating their game Â…
in theory, that is.  See attaché.

Kym

From: [email protected]
[mailto:[email protected]] On Behalf Of paul
Sent: Friday, 20 May 2011 7:05 PM
To: QSITE ICT Teachers
Subject: [qsiteict] Paper Prototyping

Hi

I've been concerned for a while about the cursory treatment of the design
phase in programming that can often with students, especially in an
environment like GameMaker.

Has anyone successfully explored paper prototyping as a means of getting
them take this part of the process more seriously?

Paul

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