so hitting this limit would take about 2.3079922 × > 10^182 times longer than the universe has existed.
that's the funniest thing i've heard all week! joris > From: [EMAIL PROTECTED] > To: [EMAIL PROTECTED]; [EMAIL PROTECTED] > Date: Fri, 8 Aug 2008 09:16:43 -0400 > CC: [email protected] > Subject: Re: Integrator Reset > > > Since the integrator patch basically accumulates increasingly large > > (or small) numbers, is it necessary to to check if the value exceeds > > a particular threshold, and reset it if so? > > The integrator patch is backed by a double-precision floating point > value, so you don't need to worry about hitting NaN/Inf until around 1e > +308 or so -- see http://softpixel.com/~cwright/programming/datatypes.c.php > . However, at such large values you loose lots of low-value > precision (i.e. 1e300 + 1.0 == 1e300), so depending on the kind of > data you're working with that might become a problem. > > To whip out some fun nerd math: > > If you were to add 1.0 per second, it would take 9.99999 x 10 ^ 199 > seconds to get to 1e200. Currently the universe is about 4.33276594 × > 10^17 seconds old, so hitting this limit would take about 2.3079922 × > 10^182 times longer than the universe has existed. That's pretty > long. Even if you were to all 1000.0 units per second, you'd still > have essentially forever :) (again, disregarding the low-value > roundoff stuff from floating point math) > > -- > [ christopher wright ] > [EMAIL PROTECTED] > http://kineme.net/ > _________________________________________________________________ Jouw nieuws en entertainment, vind je op MSN.nl! http://nl.msn.com/
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