Is this integrator based on a random seed, or what?
Can it be reset?
Is there anyway to reset the integrator?
This could be a multiple choice question--ya never know.

On Friday, August 08, 2008, at 11:50AM, "joris de jong" <[EMAIL PROTECTED]> 
wrote:
>so hitting this limit would take about 2.3079922 ×  
>> 10^182 times longer than the universe has existed.
>
>that's the funniest thing i've heard all week!
>
>joris
>
>
>
>> From: [EMAIL PROTECTED]
>> To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
>> Date: Fri, 8 Aug 2008 09:16:43 -0400
>> CC: [email protected]
>> Subject: Re: Integrator Reset
>> 
>> > Since the integrator patch basically accumulates increasingly large  
>> > (or small) numbers, is it necessary to to check if the value exceeds  
>> > a particular threshold, and reset it if so?
>> 
>> The integrator patch is backed by a double-precision floating point  
>> value, so you don't need to worry about hitting NaN/Inf until around 1e 
>> +308 or so -- see http://softpixel.com/~cwright/programming/datatypes.c.php 
>>   .    However, at such large values you loose lots of low-value  
>> precision (i.e. 1e300 + 1.0 == 1e300), so depending on the kind of  
>> data you're working with that might become a problem.
>> 
>> To whip out some fun nerd math:
>> 
>> If you were to add 1.0 per second, it would take 9.99999 x 10 ^ 199  
>> seconds to get to 1e200.  Currently the universe is about 4.33276594 ×  
>> 10^17 seconds old, so hitting this limit would take about 2.3079922 ×  
>> 10^182 times longer than the universe has existed.  That's pretty  
>> long.  Even if you were to all 1000.0 units per second, you'd still  
>> have essentially forever :)  (again, disregarding the low-value  
>> roundoff stuff from floating point math)
>> 
>> --
>> [ christopher wright ]
>> [EMAIL PROTECTED]
>> http://kineme.net/
>> 
>
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