Cool, thanks - Achim, I looked at the qtz you got it more or less (the math
reduced sprite is still slightly larger).

I basically want to know the *exact *number, from Apple (or really, from
anyone, but not a visual comparison/kinda close thing, like this).

-George Toledo

On Thu, Sep 9, 2010 at 12:45 PM, Achim Breidenbach <[email protected]> wrote:

> Hello George,
>
> find attached a composition that does the z to width conversion. There is a
> factor of 0.55 in the equation which I filled in by try-and-error. Don't ask
> my where this value comes from. Anyone?
>
> Best,
>
> Achim Breidenbach
> Boinx Software
>
>
>
>
> On 09.09.2010, at 17:48, George Toledo wrote:
>
> > What kind of equation would be needed to utilize Z coordinates in QC in a
> way that doesn't change Z translation, but could be used to reduce X/Y scale
> in a way that makes the object appear to be equivalent size that they would
> be if translated in Z? In addition, is it possible to emulate the apparent
> reduction/exaggeration of horizontal or vertical movement of a sprite as it
> is moved in z by performing math on x/y translations on an object where z
> isn't at 0?
> >
> > Forgetting the x/y translate, it would be nice to know the equation to
> make a sprite the same size it is at z=-1, z=-2, z=-3 and so on, by
> manipulating x/y scale for instances when one wants everything to work in
> only 2 dimensions. The relation isn't linear, and I'm not sure how to back
> into it.
> >
> > If this has been covered, forgive me.
> >
> > -George Toledo
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