1- A structure of x/y/z coords.
2- X/Y/Z coordinates attach to Sprites, Sprites are rendered in "real" positions. 3- Flip an index (or whatever), and have all of the Sprites "look" like they are in the exact same positions, but all at z=0. Rotating the rendered Sprites en masse would reveal them to be all at z=0.

At the risk of stating something you have already thought of and discarded for a very good reason: Couldn't you just use "Render in Texture" on your collection of sprites?
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