1- A structure of x/y/z coords.
2- X/Y/Z coordinates attach to Sprites, Sprites are rendered in "real"
positions.
3- Flip an index (or whatever), and have all of the Sprites "look"
like they are in the exact same positions, but all at z=0. Rotating
the rendered Sprites en masse would reveal them to be all at z=0.
At the risk of stating something you have already thought of and
discarded for a very good reason: Couldn't you just use "Render in
Texture" on your collection of sprites?
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com
This email sent to [email protected]