> I was trying to guess the parameters of the matrix as if it was a > camera. how far did people get in reverse engineering it? Is there really two > seperate matrices?
smokris and I gave the camera location -- I'm not sure what else. It's a single line of code to ask GL for it. It's not top-secret or anything, it's just not simply in code anywhere for reference (it's synthesized in a few steps during initialization). I don't think we want people building matrix-specific compositions because that breaks down under a number of circumstances. The 2-matrix setup is actually due to OpenGL (GL_PROJECTION_MATRIX and GL_MODELVIEW_MATRIX) -- QC simply followed that model. Projection isn't used much at all (nothing changes it), ModelView is what gets modified all the time (every X/Y/Z Position/Rotation input concatenates a new matrix on it, along with other transforming patches doing the same thing). -- Christopher Wright [email protected] _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [email protected]

