I agree that the interaction speed is way too fast. I'll see if I can tweak it a bit, but this was something I wrote because I had the routines from rholo and decided it might be useful to have a geometry-only preview.
Cheers, -Greg > From: Georg Mischler <schor...@schorsch.com> > Subject: Re: [Radiance-dev] Glrad on Linux > Date: April 25, 2016 12:27:44 PM PDT > > Cool, now I get to see something! I don't remember ever having seen > this working before, but I may have just forgotten... > > Motion is *very* fast and jumpy. It was probably calibrated decades ago > with a much less powerfull graphics system (despite me trying it on an > onboard graphics module with Mesa in software mode). > The mouse wheel moves the view back, no matter which way it is turned. > > Why isn't this used more often? > For one, all the tutorials instruct new users to use rvu (not sure > if glrad is actually ever mentioned). So many people probably don't even > know it exists. > > The user interaction is also a bit limited in comparison. > With smoother motion, more motion options (eg. lateral and vertical), > and configurable speed, it probably could be quite popular. > Of course, those things might be somewhat fiddly to implement. > > But the good news for now: it *does* work on Linux! > > Cheers > -schorsch > > > Am 2016-04-25 04:05, schrieb Gregory J. Ward: >> Yeah, one of the pieces of code I haven't really kept up with. I just >> checked in a fix for the broken window size negotiation that doesn't >> seem to work as it used to. This wasn't working under OS X either, >> and no one had noticed. That's just how important this program is to >> people..... >> Cheers, >> -Greg >>> From: Georg Mischler <schor...@schorsch.com> >>> Subject: [Radiance-dev] Glrad on Linux >>> Date: April 24, 2016 12:12:58 PM PDT >>> Hi, >>> after Sarith Subramaniam volunteered successfully to create objview.py, >>> we started wondering why makeall doesn't build glrad on Linux. >>> SCons builds it without complaints, but it doesn't actually work. >>> If I understand the debugger correctly, it seems to have difficulties >>> setting the view size, hanging in an infinite loop around line 541 in >>> glrad.c. >>> Is there any specific reason why it's not supposed to work on Linux, >>> or is it just that nobody ever managed to find a solution? >>> Unfortunately, I'm not familiar with the involved APIs at all, so I >>> don't really know where to start looking for problems. >>> I just assume that it actually does work on MacOS and with Cygwin, where >>> makeall includes it in the build (if not, why would it still be there?). >>> Cheers >>> -schorsch > > -- > Georg Mischler -- simulations developer -- schorsch at schorsch com > +schorsch.com+ -- lighting design tools -- http://www.schorsch.com/ > > > _______________________________________________ > Radiance-dev mailing list > Radiance-dev@radiance-online.org > http://www.radiance-online.org/mailman/listinfo/radiance-dev _______________________________________________ Radiance-dev mailing list Radiance-dev@radiance-online.org http://www.radiance-online.org/mailman/listinfo/radiance-dev