I agree that the interaction speed is way too fast.  I'll see if I can tweak it 
a bit, but this was something I wrote because I had the routines from rholo and 
decided it might be useful to have a geometry-only preview.

Cheers,
-Greg

> From: Georg Mischler <schor...@schorsch.com>
> Subject: Re: [Radiance-dev] Glrad on Linux
> Date: April 25, 2016 12:27:44 PM PDT
> 
> Cool, now I get to see something! I don't remember ever having seen
> this working before, but I may have just forgotten...
> 
> Motion is *very* fast and jumpy. It was probably calibrated decades ago
> with a much less powerfull graphics system (despite me trying it on an
> onboard graphics module with Mesa in software mode).
> The mouse wheel moves the view back, no matter which way it is turned.
> 
> Why isn't this used more often?
> For one, all the tutorials instruct new users to use rvu (not sure
> if glrad is actually ever mentioned). So many people probably don't even
> know it exists.
> 
> The user interaction is also a bit limited in comparison.
> With smoother motion, more motion options (eg. lateral and vertical),
> and configurable speed, it probably could be quite popular.
> Of course, those things might be somewhat fiddly to implement.
> 
> But the good news for now: it *does* work on Linux!
> 
> Cheers
> -schorsch
> 
> 
> Am 2016-04-25 04:05, schrieb Gregory J. Ward:
>> Yeah, one of the pieces of code I haven't really kept up with.  I just
>> checked in a fix for the broken window size negotiation that doesn't
>> seem to work as it used to.  This wasn't working under OS X either,
>> and no one had noticed.  That's just how important this program is to
>> people.....
>> Cheers,
>> -Greg
>>> From: Georg Mischler <schor...@schorsch.com>
>>> Subject: [Radiance-dev] Glrad on Linux
>>> Date: April 24, 2016 12:12:58 PM PDT
>>> Hi,
>>> after Sarith Subramaniam volunteered successfully to create objview.py,
>>> we started wondering why makeall doesn't build glrad on Linux.
>>> SCons builds it without complaints, but it doesn't actually work.
>>> If I understand the debugger correctly, it seems to have difficulties
>>> setting the view size, hanging in an infinite loop around line 541 in
>>> glrad.c.
>>> Is there any specific reason why it's not supposed to work on Linux,
>>> or is it just that nobody ever managed to find a solution?
>>> Unfortunately, I'm not familiar with the involved APIs at all, so I
>>> don't really know where to start looking for problems.
>>> I just assume that it actually does work on MacOS and with Cygwin, where
>>> makeall includes it in the build (if not, why would it still be there?).
>>> Cheers
>>> -schorsch
> 
> -- 
> Georg Mischler  --  simulations developer  --  schorsch at schorsch com
> +schorsch.com+  --  lighting design tools  --  http://www.schorsch.com/
> 
> 
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